ME4

Discus and support ME4 in XBoX Games and Apps to solve the problem; how about racial class restrictions that would work like dragon age origins, locking some classes from a race, while at the same time opening up more... Discussion in 'XBoX Games and Apps' started by Master Wyvvern, Jul 19, 2014.

  1. ME4


    how about racial class restrictions that would work like dragon age origins, locking some classes from a race, while at the same time opening up more class options for each race...like only asari can be commandos, krogan get to be blood pack, humans have
    n7...
     
    BootstrapGolem, Jul 20, 2014
    #16
  2. I don't mind that because it makes me want too play more then once to experience the different abilities or perks of every race. We better stop now though because I'm getting really excited for something that might not even happen, haha. Good ideas!
     
    DigitalAssassin, Jul 20, 2014
    #17
  3. Wouldn't mind having a more in depth multi-player from Mass Effect 3.
     
    DeathWishCoffee, Jul 21, 2014
    #18
  4. Mafivee
    Mafivee Guest

    ME4

    I'm currently getting my Mass Effect trilogy playthroughs on (ME1 at the moment) and would have to wait to see how it plays out before I can have a reason to get excited about it.
     
    Mafivee, Jul 22, 2014
    #19
  5. hope you bought the dlc for 2 and 3, they really add alot to the story and are pretty fun...especially the citadel, i actually haven't finished me3 yet on ps3 because i keep going back and playing around with the last "mission".
     
    BootstrapGolem, Jul 22, 2014
    #20
  6. My only hope is that they release it across the board, PC, Xbox One, And Playstation 4. Bioware will fail if they don't.
     
    Master Wyvvern, Oct 19, 2014
    #21
  7. Shamgar81
    Shamgar81 Guest
    I enjoyed the me trilogy and would welcome me4 hope it eventually comes to pass
     
    Shamgar81, Oct 19, 2014
    #22
  8. Argontheos
    Argontheos Guest

    ME4

    BIGB EC is right AFAIA... the trilogy ended. The next ME is a new story in the same setting. I'm hoping for a Minecraft in space, colonising with prefabs, setting up defenses at your home, customising your home base, ranging in the MAKO, going off-world
    to trade, exploring mercenary hideouts a la ME1. Heh.

    As for ME3. Fan input blows and design by committee is always bad. The entire game was one big ending and was awesome. The extended ending made the original worse IMO. And... lol... AND ME2's ending was ridiculous and nobody complained! A giant HUMAN-SHAPED
    REAPER. The Reapers broke hundreds of millennia of convention and made a giant T100. Pfffffft! Absurd. But awesome. It's a video game.
     
    Argontheos, Oct 20, 2014
    #23
  9. I didn't mind the ideas behind the original endings, it was that their execution was awful.

    We were promised vastly different consequences for the choices, but what we got were nigh on identical ending cinematics.

    You must not have been on the internet at the time then as there was a massive amount of complaining about the terminator reaper at the end of
    the game.

    ME2 got away with it for two reasons though. Firstly it left you on a high, you felt (even if Shepard died at the end) that how you played made a real difference.

    Second was that the game was the middle entry of a trilogy. People knew that there was more to come from Commander Shepard.
     
    NonSportsGirl, Oct 20, 2014
    #24
  10. Argontheos
    Argontheos Guest
    I didn't mind the ideas behind the original endings, it was that their execution was awful.

    We were promised vastly different consequences for the choices, but what we got were nigh on identical ending cinematics.

    I agree the execution was awful. But it was consistent with everything that came before. Whether you choose to cure the genophage or not, there are no 'vast' changes, Whether Shepard lives or dies at the end of ME2, there are no 'vast' changes. Because
    Shepard has to be in ME3. So your choices if s/he did die... yeah they didn't count. Whether you talk Wrex down or not, nothing really changes. Blow up the Collector base or not.... nothing 'vast' changes.
    The only thing that apparently changed between games... vastly... lol... was players' expectations in regards to the franchise and what it was capable of delivering. Heh ha.
    You must not have been on the internet at the time then as there was a massive amount of complaining about the terminator reaper at the end of the game.

    I've been on and off the BioWare forums since Neverwinter Nights. Never seen anything like the reaction to Mass Effect 3.

    ME2 got away with it for two reasons though. Firstly it left you on a high, you felt (even if Shepard died at the end) that how you played made a real difference.

    Second was that the game was the middle entry of a trilogy.
    People knew that there was more to come from Commander Shepard.

    Even if Shepard died at the end. The giant human Reaper didn't make sense. As you say it was given a pass. Blow up the base or spare it, you got different coloured endings. Yet people expected more from the next game?
     
    Argontheos, Oct 20, 2014
    #25
  11. Glu10Free
    Glu10Free Guest
    I absolutely need another Mass Effect game in my life, whether it involves Shepard or not. I would also LOVE a Mass Effect Collection released for the Xbox One. I personally wasn't too bothered by the ending of Mass Effect 3, was it good? No. Did it ruin
    the series for me? No. I loved every second I played in the Mass Effect world and have beaten the games numerous times. Bring on another Mass Effect!!
     
    Glu10Free, Oct 20, 2014
    #26
  12. There is a world of difference between events taking part in a trilogy and
    its ending.

    Events did indeed have to play out in a similar fashion during the game but, to use the genophage as an example again, those events can be taken in a different way.

    For me it is a no-brainer to cure the genophage if Wrex is alive. Yet without him we get Wreav, the guy simply isn't trustworthy.

    It's the same thing with Mordin and Padok Wiks, both Salarians wanted the genophage cured but the motivation behind that was different.

    At the end of the trilogy though they had far more freedom, they no longer needed to keep the story on an even path toward the ending because it was already there.

    Destroy, Control, and Synthesis did promise vastly different repercussion for the galaxy. You can 'lol' all you want about that but it is true. The old saying is 'show. Don't tell.'

    We were told our final choice would have these massive changes but shown that they didn't.

    Once again the flaw was not in the idea but in the execution.

    Not to the same scale as the ME3 endings certainly but you really didn't see the rather huge backlash to not only the
    ending of ME2 but the changes to the combat? The latter of which was conflict between those who liked the changes and those who did not.

    This wasn't just restricted to the Bioware forum either. The same arguments were repeated on pretty much every forum I visited. It's a shame the old xbox.com forum isn't still readable as you could have seen some of them there.

    Yes, even if Shepard
    died at the end. This was because, and you know this, there was another game coming out.

    Playthroughs where Shepard died on the suicide mission could not be imported into the third game.

    Yet the repercussions were there with ones where Shepard lived. The Suicide Mission gave players a feeling of what they had done, mattered. Who lived, who died? All depended on the choices you not only made during the game but on the mission itself.

    Yes people expected more from the next game. It was the ending of not only the opening trilogy of the Mass Effect universe but the final game of Shepard's story.

    Did I think a lot of people overreacted, yes I do. Equally as sad though was that many people, including the gaming media, just wrote off everyone complaining as 'entitled whiners.'

    It really shouldn't have taken Forbes, a financial site, to say "wait a moment! Just what are these people complaining about?"
     
    NonSportsGirl, Oct 20, 2014
    #27
  13. Argontheos
    Argontheos Guest

    ME4

    [quote user="Vaynel"]

    At the end of the trilogy though they had far more freedom, they no longer needed to keep the story on an even path toward the ending because it was already there.

    [/quote]

    They had more freedom to go wild I suppose, because as in previous games, none of it will matter. With the whole thing being an old man's story, he could have details wrong, or maybe he made them up. So literally NONE of it matters. But going forward
    only one part of it will matter. The entire story is too big. A setting-changing, universe-bending, and y’know, chunky, weighty, heavy thing that impacts any hope for the future of the franchise. lol

    It’d be like giving players the opportunity to kill off The Force in Star Wars or something. Then having to do damage control after they made that choice in the next series. Or shutting down the Matrix forever. Or, y’know... killing James Bond. There
    has to be more in this setting, as evidenced by the next game running out under the Mass Effect banner.

    One of the three decisions players made is going to be chosen as canon and that’ll be the way it is going forward. If you chose Synthesis, do you really think the next game is going to have a universe with no conflict and whatever. Probably not. Meaning
    nothing will have changed or really been dictated by the players, and players will have to come to terms with the fact that they’re only ever given an illusion of choice in terms of the main story, while the writers sculpt the world around those choices and
    have them impact as little as possible.

    Save the Council, let them die. Minor changes. Keep the Collector base, let it burn. Minor changes. Or for results that are going to be chosen by BioWare...

    [quote user="Vaynel"]

    Destroy, Control, and Synthesis did promise vastly different repercussion for the galaxy. You can 'lol' all you want about that but it is true. The old saying is 'show. Don't tell.'

    We were told our final choice would have these massive changes but shown that they didn't.

    [/quote]

    Is that an old saying? Heh. Well the old saying isn’t the way of all things. Look at the end of Inception. Don’t tell and don’t show. Or the Sopranos. Tell all and don’t show it.

    It’s almost redundant showing everything the Catalyst said would happen, happening. I took the original ending to be, ‘here’s what’s going to happen, I’m giving you all of this exposition because guess what, you have to die, Shepard, so you won’t see
    it, but just know this is what’s going to happen. Now go choose and die -- and I found watching FemShep going out to that awesome piano theme brilliant.

    It made Shepard’s sacrifice a thing. My alt ending in response to the backlash would have been less, not more. I'd have gone totally Shepard-centric from the beginning of the meeting with the Catalyst, and you'd have had a black screen at Destroy.
    A weird series of images at Control. A black screen at Synthesis. lol Players would whine, "So what happened?" My answer would have been. Everything the Catalyst said would happen, happened. You just didn't get to see it, or in choosing Control, understand
    it. Ha ha. That whole conversation, all those questions, with the Catalyst. THAT was your ending.

    The extended/alt ending. Bleh. I don't install it on replays. The Normandy floating in front of Harbinger picking up the two companions the player brought along. Awful, awful addition. I love how Harbinger is just sat there watching it happen. "Oh
    hey, there's that Alliance frigate that's been a pain my Reaper balls since day dot. Ho-hum." Then the slide show, and the voice-over, and of course the addition of Shepard taking a breath in a final shot for those players who couldn’t handle a sacrifice actually
    being that. The alt/extended-endings weakened pretty much everything to placate a bunch of people IMHO. But...

    [quote user="Vaynel"]

    Once again the flaw was not in the idea but in the execution.

    [/quote]

    ...I agree. {=)

    [quote user="Vaynel"]

    Not to the same scale as the ME3 endings certainly but you really didn't see the rather huge backlash to not only the ending of ME2 but the changes to the combat? The latter of which was conflict between those who liked the changes and those who did
    not.

    This wasn't just restricted to the Bioware forum either. The same arguments were repeated on pretty much every forum I visited. It's a shame the old xbox.com forum isn't still readable as you could have seen some of them there.

    [/quote]

    Heh ha. You just conjured flashbacks in me. The whole cover-based shooting, crying and whining crowd. Brilliant! lol I remember being annoyed at the time that EA had beaten off Microsoft for Mass Effect. I envisaged only bad things, but I’ve never
    been one to really bash on EA, because I have so many EA games it would be hypocritical.

    Also, I thought ME2 improved on pretty much every aspect of Mass Effect 1. Except for the heavy weapon, and the ridonculous heavy armour... and the rude assumption that everybody is going to play a Soldier Shep, so s/he has to walk around like a tank
    with a big stupid weapon on his/her back. Why not have a heavy Biotic ability and light armour? And a heavy tech ability and medium armour? Why, why? * cry*

    lol... I like talking about Mass Effect. I prefer talking about what I love about it, more than what’s wrong with it. But I suppose it’s because we love it, and we’ve so much time with it, we can’t help but notice its flaws. Heh.
     
    Argontheos, Oct 21, 2014
    #28
  14. I now play Mass Effect 3 with 'John P's Alternate MEHEM' installed (bought the game cheap in an Origin sale.) Keeps the endings as they are with the Extended Cut intact but allows with enough EMS for you to keep Shepard alive (and not just a breath scene)
    in the Destroy ending. http://www.nexusmods.com/masseffect3/mods/265/?.

    Personally I do far prefer the combat in the first game, compared to that in the second and third. Heck I even preferred the cover system.

    Care to go off on a tanget from the topic and I'll explain why?
     
    NonSportsGirl, Nov 1, 2018
    #29
  15. Glu10Free Win User

    ME4

    I absolutely need another Mass Effect game in my life, whether it involves Shepard or not. I would also LOVE a Mass Effect Collection released for the Xbox One. I personally wasn't too bothered by the ending of Mass Effect 3, was it good? No. Did it ruin
    the series for me? No. I loved every second I played in the Mass Effect world and have beaten the games numerous times. Bring on another Mass Effect!!
  16. DeathWishCoffee Win User

    ME4

    Wouldn't mind having a more in depth multi-player from Mass Effect 3.
  17. DigitalAssassin Win User

    ME4

    I don't mind that because it makes me want too play more then once to experience the different abilities or perks of every race. We better stop now though because I'm getting really excited for something that might not even happen, haha. Good ideas!
  18. BigB EC Win User

    ME4

    From my understanding there will not be an ME 4 but there might be another mass effect game. The Shepard story line is over. Do not quote me on that though. I just read forums and that was the impression that I got.
  19. Argontheos Win User

    ME4

    [quote user="Vaynel"]

    At the end of the trilogy though they had far more freedom, they no longer needed to keep the story on an even path toward the ending because it was already there.

    [/quote]

    They had more freedom to go wild I suppose, because as in previous games, none of it will matter. With the whole thing being an old man's story, he could have details wrong, or maybe he made them up. So literally NONE of it matters. But going forward
    only one part of it will matter. The entire story is too big. A setting-changing, universe-bending, and y’know, chunky, weighty, heavy thing that impacts any hope for the future of the franchise. lol

    It’d be like giving players the opportunity to kill off The Force in Star Wars or something. Then having to do damage control after they made that choice in the next series. Or shutting down the Matrix forever. Or, y’know... killing James Bond. There
    has to be more in this setting, as evidenced by the next game running out under the Mass Effect banner.

    One of the three decisions players made is going to be chosen as canon and that’ll be the way it is going forward. If you chose Synthesis, do you really think the next game is going to have a universe with no conflict and whatever. Probably not. Meaning
    nothing will have changed or really been dictated by the players, and players will have to come to terms with the fact that they’re only ever given an illusion of choice in terms of the main story, while the writers sculpt the world around those choices and
    have them impact as little as possible.

    Save the Council, let them die. Minor changes. Keep the Collector base, let it burn. Minor changes. Or for results that are going to be chosen by BioWare...

    [quote user="Vaynel"]

    Destroy, Control, and Synthesis did promise vastly different repercussion for the galaxy. You can 'lol' all you want about that but it is true. The old saying is 'show. Don't tell.'

    We were told our final choice would have these massive changes but shown that they didn't.

    [/quote]

    Is that an old saying? Heh. Well the old saying isn’t the way of all things. Look at the end of Inception. Don’t tell and don’t show. Or the Sopranos. Tell all and don’t show it.

    It’s almost redundant showing everything the Catalyst said would happen, happening. I took the original ending to be, ‘here’s what’s going to happen, I’m giving you all of this exposition because guess what, you have to die, Shepard, so you won’t see
    it, but just know this is what’s going to happen. Now go choose and die -- and I found watching FemShep going out to that awesome piano theme brilliant.

    It made Shepard’s sacrifice a thing. My alt ending in response to the backlash would have been less, not more. I'd have gone totally Shepard-centric from the beginning of the meeting with the Catalyst, and you'd have had a black screen at Destroy.
    A weird series of images at Control. A black screen at Synthesis. lol Players would whine, "So what happened?" My answer would have been. Everything the Catalyst said would happen, happened. You just didn't get to see it, or in choosing Control, understand
    it. Ha ha. That whole conversation, all those questions, with the Catalyst. THAT was your ending.

    The extended/alt ending. Bleh. I don't install it on replays. The Normandy floating in front of Harbinger picking up the two companions the player brought along. Awful, awful addition. I love how Harbinger is just sat there watching it happen. "Oh
    hey, there's that Alliance frigate that's been a pain my Reaper balls since day dot. Ho-hum." Then the slide show, and the voice-over, and of course the addition of Shepard taking a breath in a final shot for those players who couldn’t handle a sacrifice actually
    being that. The alt/extended-endings weakened pretty much everything to placate a bunch of people IMHO. But...

    [quote user="Vaynel"]

    Once again the flaw was not in the idea but in the execution.

    [/quote]

    ...I agree. {=)

    [quote user="Vaynel"]

    Not to the same scale as the ME3 endings certainly but you really didn't see the rather huge backlash to not only the ending of ME2 but the changes to the combat? The latter of which was conflict between those who liked the changes and those who did
    not.

    This wasn't just restricted to the Bioware forum either. The same arguments were repeated on pretty much every forum I visited. It's a shame the old xbox.com forum isn't still readable as you could have seen some of them there.

    [/quote]

    Heh ha. You just conjured flashbacks in me. The whole cover-based shooting, crying and whining crowd. Brilliant! lol I remember being annoyed at the time that EA had beaten off Microsoft for Mass Effect. I envisaged only bad things, but I’ve never
    been one to really bash on EA, because I have so many EA games it would be hypocritical.

    Also, I thought ME2 improved on pretty much every aspect of Mass Effect 1. Except for the heavy weapon, and the ridonculous heavy armour... and the rude assumption that everybody is going to play a Soldier Shep, so s/he has to walk around like a tank
    with a big stupid weapon on his/her back. Why not have a heavy Biotic ability and light armour? And a heavy tech ability and medium armour? Why, why? * cry*

    lol... I like talking about Mass Effect. I prefer talking about what I love about it, more than what’s wrong with it. But I suppose it’s because we love it, and we’ve so much time with it, we can’t help but notice its flaws. Heh.
Thema:

ME4