Life Like Graphics

Discus and support Life Like Graphics in XBoX Games and Apps to solve the problem; Any character model- with maybe few changes. Can be done. So first thing first what makes a character in a game movie/other not look real??? take... Discussion in 'XBoX Games and Apps' started by MeteorManiac, Aug 28, 2014.

  1. MeteorManiac
    MeteorManiac Guest

    Life Like Graphics


    Any character model- with maybe few changes.

    Can be done.

    So first thing first what makes a character in a game movie/other not look real???

    take xbox(original) quality game??

    What was the pixel resolution that a character could support?

    Not the poly's the skin???

    A few steps back Nintendo 64?

    Mario 64- why didn't he look real????

    Current characters????

    Random starting point.

    Take an Hd Picture of a person.

    Zoom into the pixel level.

    Look at the pixel distribution.

    Look a the colors that are in the pixels.

    Compare the pixel distribution to that of any character.

    Look and see if there are any straight lines in natural pictures vs animated.

    Look at the eyes. Are they white or tinted to the color of the iris?

    took me 5-10 minutes to change eyes on a 512x512 .dds texture to make the eyes look real.

    NFL 15 from the news is taking pictures of players to make models.

    Do the look perfectly real? If no why?

    Examples are:

    http://www.123dapp.com/catch#d...



    What is the difference between the nearly life like cg in movies vs games as it apperars on your computer screen?

    Both are pixels. Max res of your screen.

    I'm

    in the process of starting to put frames from a movie into autodesk and

    make myself a skin for a model that will look like any high end cg from

    a new movie.

    If any game doesn't look right a point of

    possible increase would be to take a photo capture of the game and

    compare the pixels to what you want it to look like in a picture from

    life or other animated material and look at the pixels. They Are The

    Same.

    Sp any game that doesn't look exact to life you

    have your way to make it that way and if you can't you have something

    that is already that way..

    HD_Picture_person.jpg/raw/other

    Anyone like portals??

    They were able to take 2d pixels like any other game and make a hole in the game to another place.

    You

    would think if it is only pixels and you can see depth in a 3d

    environment in a game you may be able to make anything on your screen

    look like your looking through a door/window.

    Doorway in a game vs a doorway in front of you.

    3d movies whole movie setting in front of the screen?

    Background/actors all.

    I'll add more when i do.

    --

    Think cos-play to a whole new level.

    You want to be batman....

    There's the costume, there's autodesk, there's the character skin file.

    I AM Batman.----------

    --

    If

    any of you make cg movies for fun. try doing a screen grab of the

    pixels or autodesking a character from a movie and see how close to a

    Pixar or other movie you can get that will render in real time on an

    xbox one.



    Any of you do photo editing I started the other day.

    I upped a res of a photo with image scaling it took some time....

    Then I took the image back down to its original res.

    The pixel quality was low.

    Why that way????

    I could zoom that higher res image out until it became a lower res image on my screen.

    I haven't down it but I assume I could just zoom the whole image or parts down then do a screen capture keeping the high res quality in a lower res image.?

    There is a way to make faster Gpu's now that use less energy and produce less heat.

    Power usage/gflops mobile GPU vs desktop GPU

    gtx 780m tdp 100

    2528 gflops

    GTX 780 250

    3977 gflops

    2x gtx 780m tdp 200

    5056 gflops

    3x gtx 780m tdp 300

    7584 gflops

    What would the tdp and how fast would a card be that has 4 mobile chips instead of 2

    desktop one?

    :)
     
    MeteorManiac, Aug 28, 2014
    #1
  2. Gabe Newell - let's talk about Half-life 3

    Half Life 2 and the Orange Box was a joke.Half Life 2's graphics were like a Windows 95 game.So over rated.
     
    LOWxONxHealth, Aug 28, 2014
    #2
  3. Graphics "indistinguishable from reality" in 10 years says Star Wars dev

    agreed, i want good graphics but still be able to tell the difference between real life and games, infact 'real life' graphics would just look boring
     
    Shazzy B 2010, Aug 28, 2014
    #3
  4. Life Like Graphics

    I have a pet pixel, they`re very friendly Life Like Graphics :)
     
    Paraffin Alien, Aug 28, 2014
    #4
  5. skys7
    skys7 Guest
    Nice brainstorm here dude Life Like Graphics :)

    I see you would be even more interested in graphics that look better then in "a movie".
     
    skys7, Aug 28, 2014
    #5
  6. MeteorManiac
    MeteorManiac Guest
    So a couple other sites didn't seem to understand how this could apply to all forms of visual media.

    So first thing first.

    What makes something look real?

    shape+color+other?

    I took one of the dds files and took colors from images of real life objects

    and applied them to the image in the .dds file.

    Replacing similarly toned pixels in the cg image.

    It took about 20 minutes to do the ares I accomplished. After which the areas looked more

    life like. I didn't change the model or the resolution of the image.

    However I did increase the resolution later on with having the result of a cleaning character at higher and lower game quality settings. The change in resolution seemed to have no noticeable affect on the performance of my system.

    What I decided from this there should be a means by which to make imagery character/scenes/other that are fully representative to life.

    One example to which I noticed, as well as others may have is cg eyes. They don't seem to be real in cg characters. I was able to satisfactorily created life like eyes from pulling colors directly of the eyes of a high res picture of an actress.

    When I extracted the colors at the pixel level I noticed that the whites in the eye were not what but a shade of the color of the iris.

    So what I'm stating is that if the colors of life were sampled and those colors accurately applied

    to a character/object or other the resulting image (3d/2d) would represent the coloration of which we call life. From examining the color pallet from a living portrait I believe the colors variation and base coloration do not exist as are applied to cg in
    life.

    A low res picture of a person 512x512 pixels still looks like a person becasue of the colors

    used in each pixel. If you up the res to 1024x1024 the person might look clearer but

    the person is still the same amount of the picture.

    5x5in at 512x512 and 5x5in at 1080x1080 person in both pictures is 3x2 in.

    You most likely will be able in both to easily tell it is a person and it is the same person

    in both pictures.

    Pulling colors textures from the environment like autodesk which may or may not do it well

    could be a way to get the look it seems games keep striving for.

    (I took a picture of real steps and replaced the steps image and the steps that were

    put in looked real.

    This began me wondering all we see on the screen is a set number of pixels

    1080p or that of your screen. A nice animated character in a movie such as The Teenage Mutant Ninja Turtles is really only the number of pixels on your screen as the max it can support. Regardless of the resolution that the animation studio created the model
    in. That could imply I could be able to remove frames a movie and create for myself a model of that character.

    After which I found the software autodesk which may be able to perform that task.

    -

    With finding all of this it makes my question with those in the field who deal with such all the time why haven't they been able to discover that and apply it.

    It would seem when a magazine does the changes of cg to a model they can do it so that real life is

    added to with real looking cg.

    With forth with the texture level that any system can handle if the colors were altered to life pallet would that not make the cg object look real and possibly better as a whole?

    One example being I was working with an image of Laura Croft from the new game.

    If the color pallet were altered to solely life found colors how much more real would the character instantly look? Forgoing that shaping of the characters figure would be needed as well.

    Which may be easily accomplished by applying pixel distribution of a living person to the model.

    Or combinations there of.

    Other random thought. 3d currently can be produced 3d inside of 3d on a screen.

    A door you can look through in a game looks as though you are looking through a door in real life being retaliative to the view of the character.

    This being solely represented in pixels which are placed in a 2 dimensional row. Is it not that 3d viewing should be producable by means that allow viewing of 3d in the dame manner of the person looking at the screen?

    rows that are 3d why is it that 3d coming out or into the screen is not being down to? It seems to be doable in another environment. It should be so that we could look

    at our screen and see that we were looking down a tunnel. Or that the entirety of the game is outside of the screen. One example be a portal in a portal in the game Portals.

    To clarify more if life accurate images are the goal, That has already been accomplished by

    any picture displayed digitally.

    And it could go that if that accuracy is the goal the only source needed with others being possible

    could be a picture of life ,as well if need be multiple others, to extract the symetry of life from a source of pixels. Those provided the exact shape formation and more of the object wanting to be produced.

    As for the way zooming in or out of an image seemed to affect the quality,

    I submitted that for those who may have a better grasp or means of which I don't to test to see if that actually allows a higher quality to be produced in a smaller format than by other means.

    As well as a possibly faster way to shrink an image than the current means of processing the image down to a smaller size.

    Lastly noted: the portion showing the hardware was a side note instead of making a second

    post comparing the performance of multiple mobile gpu's to a single desktop gpu.

    The figures seem to show that possibly 2 mobile gpu's on 1 desktop card would use less energy produce less heat and provide more computational power than a single desktop gpu.

    When then made me wonder that if 2 desktop gpu's can fit onto one desktop card.

    What would it be if 4 mobile gou's were put onto one card?
     
    MeteorManiac, Aug 28, 2014
    #6
  7. skys7
    skys7 Guest
    I gonna add you as friend you have a pretty interesting view of things.
     
    skys7, Aug 28, 2014
    #7
  8. skys7
    skys7 Guest

    Life Like Graphics

    Would you mind to show what you do so we can create a edit format to do this faster?
     
    skys7, Aug 28, 2014
    #8
  9. I was going to post this exact same thing today.....beat me to it.
     
    THEOWENKILLER, Nov 1, 2018
    #9
  10. Paraffin Alien Win User

    Life Like Graphics

    I have a pet pixel, they`re very friendly :)
  11. THEOWENKILLER Win User

    Life Like Graphics

    I was going to post this exact same thing today.....beat me to it.
  12. skys7 Win User

    Life Like Graphics

    I gonna add you as friend you have a pretty interesting view of things.
  13. MeteorManiac Win User

    Life Like Graphics

    So a couple other sites didn't seem to understand how this could apply to all forms of visual media.

    So first thing first.

    What makes something look real?

    shape+color+other?

    I took one of the dds files and took colors from images of real life objects

    and applied them to the image in the .dds file.

    Replacing similarly toned pixels in the cg image.

    It took about 20 minutes to do the ares I accomplished. After which the areas looked more

    life like. I didn't change the model or the resolution of the image.

    However I did increase the resolution later on with having the result of a cleaning character at higher and lower game quality settings. The change in resolution seemed to have no noticeable affect on the performance of my system.

    What I decided from this there should be a means by which to make imagery character/scenes/other that are fully representative to life.

    One example to which I noticed, as well as others may have is cg eyes. They don't seem to be real in cg characters. I was able to satisfactorily created life like eyes from pulling colors directly of the eyes of a high res picture of an actress.

    When I extracted the colors at the pixel level I noticed that the whites in the eye were not what but a shade of the color of the iris.

    So what I'm stating is that if the colors of life were sampled and those colors accurately applied

    to a character/object or other the resulting image (3d/2d) would represent the coloration of which we call life. From examining the color pallet from a living portrait I believe the colors variation and base coloration do not exist as are applied to cg in
    life.

    A low res picture of a person 512x512 pixels still looks like a person becasue of the colors

    used in each pixel. If you up the res to 1024x1024 the person might look clearer but

    the person is still the same amount of the picture.

    5x5in at 512x512 and 5x5in at 1080x1080 person in both pictures is 3x2 in.

    You most likely will be able in both to easily tell it is a person and it is the same person

    in both pictures.

    Pulling colors textures from the environment like autodesk which may or may not do it well

    could be a way to get the look it seems games keep striving for.

    (I took a picture of real steps and replaced the steps image and the steps that were

    put in looked real.

    This began me wondering all we see on the screen is a set number of pixels

    1080p or that of your screen. A nice animated character in a movie such as The Teenage Mutant Ninja Turtles is really only the number of pixels on your screen as the max it can support. Regardless of the resolution that the animation studio created the model
    in. That could imply I could be able to remove frames a movie and create for myself a model of that character.

    After which I found the software autodesk which may be able to perform that task.

    -

    With finding all of this it makes my question with those in the field who deal with such all the time why haven't they been able to discover that and apply it.

    It would seem when a magazine does the changes of cg to a model they can do it so that real life is

    added to with real looking cg.

    With forth with the texture level that any system can handle if the colors were altered to life pallet would that not make the cg object look real and possibly better as a whole?

    One example being I was working with an image of Laura Croft from the new game.

    If the color pallet were altered to solely life found colors how much more real would the character instantly look? Forgoing that shaping of the characters figure would be needed as well.

    Which may be easily accomplished by applying pixel distribution of a living person to the model.

    Or combinations there of.

    Other random thought. 3d currently can be produced 3d inside of 3d on a screen.

    A door you can look through in a game looks as though you are looking through a door in real life being retaliative to the view of the character.

    This being solely represented in pixels which are placed in a 2 dimensional row. Is it not that 3d viewing should be producable by means that allow viewing of 3d in the dame manner of the person looking at the screen?

    rows that are 3d why is it that 3d coming out or into the screen is not being down to? It seems to be doable in another environment. It should be so that we could look

    at our screen and see that we were looking down a tunnel. Or that the entirety of the game is outside of the screen. One example be a portal in a portal in the game Portals.

    To clarify more if life accurate images are the goal, That has already been accomplished by

    any picture displayed digitally.

    And it could go that if that accuracy is the goal the only source needed with others being possible

    could be a picture of life ,as well if need be multiple others, to extract the symetry of life from a source of pixels. Those provided the exact shape formation and more of the object wanting to be produced.

    As for the way zooming in or out of an image seemed to affect the quality,

    I submitted that for those who may have a better grasp or means of which I don't to test to see if that actually allows a higher quality to be produced in a smaller format than by other means.

    As well as a possibly faster way to shrink an image than the current means of processing the image down to a smaller size.

    Lastly noted: the portion showing the hardware was a side note instead of making a second

    post comparing the performance of multiple mobile gpu's to a single desktop gpu.

    The figures seem to show that possibly 2 mobile gpu's on 1 desktop card would use less energy produce less heat and provide more computational power than a single desktop gpu.

    When then made me wonder that if 2 desktop gpu's can fit onto one desktop card.

    What would it be if 4 mobile gou's were put onto one card?
  14. skys7 Win User

    Life Like Graphics

    Nice brainstorm here dude :)

    I see you would be even more interested in graphics that look better then in "a movie".
Thema:

Life Like Graphics

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