Is polygon count not important anymore?

Discus and support Is polygon count not important anymore? in XBoX Games and Apps to solve the problem; [quote user="Kanaye x"]The PC Master Race's snobbery being dialed up tenfold, with everyone saying that game consoles are not as powerful as PCs!... Discussion in 'XBoX Games and Apps' started by AnthonyTarantino, Apr 11, 2014.

  1. voteDC
    voteDC Guest

    Is polygon count not important anymore?


    [quote user="Kanaye x"]The PC Master Race's snobbery being dialed up tenfold, with everyone saying that game consoles are not as powerful as PCs! Is polygon count not important anymore? :p[/quote]All hail the glorious PC Gaming Master Race.

    Actually we'll be on to mocking you console peasants for not having great user made content like the "Sexualised Ogre Mod" for Dragon Age: Origins.....okay, not the best example =)
     
    voteDC, Apr 14, 2014
    #16
  2. Its funny you mention that Kanaye. I was speaking to a former not long back and he let me know his specs. I was blown away. I thought mine was pretty good for a laptop (4GB ram) but this guy was running circles around that and made mine look ancient lol!!
     
    Mark Sherwood, Apr 14, 2014
    #17
  3. I swear I already posted in here a few mins ago :/



    Kaneye its funny you say that mate. I was speaking to a forumer the other day and he let me know his specs. I was blown away! I thought my lappy was fairly good (4GB or something close) and when he told me what his was, it literally ran circles around mine
    and then some. I was really shocked. It made mine look ancient! lol
     
    Mark Sherwood, Apr 14, 2014
    #18
  4. Is polygon count not important anymore?

    Am I the only one here that doesn't know what polygon count is? [tag:clueless]

    I like good graphics doe. Dat Haro 4 has some pretty decent polygons lol.
     
    Defy Lightning, Apr 14, 2014
    #19
  5. Defy, you are not alone. That's why my first post danced around the question lol Is polygon count not important anymore? :p
     
    Mark Sherwood, Apr 14, 2014
    #20
  6. Th3 Tater
    Th3 Tater Guest
    In minimal geek: Polygon count is the number of polygons (squares, triangles, hexagons, etc) that your system can display at once. The higher the polygon count, the more detailed your image can be.
     
    Th3 Tater, Apr 14, 2014
    #21
  7. chemicalsora
    chemicalsora Guest
    voteDC: lololol

    Cloud: Eh, laptops sacrifice raw computing power for portability. While most laptops nowadays are sold with 8 gigs of RAM, I don't expect any of them to blow a desktop PC out of the water in specs.
     
    chemicalsora, Apr 15, 2014
    #22
  8. Is polygon count not important anymore?

    Tater, thanks dude! That's an easy way of understanding something that would of otherwise just shot straight over my head lol.

    Kanaye, mine was a budget laptop Is polygon count not important anymore? :D £300 for 4GB Windows 8. Its served me well so far but I don't imagine it's even going to contend with PC standards lol.
     
    Mark Sherwood, Apr 15, 2014
    #23
  9. Mainly they aren't such a buzzword anymore is because new features like adaptive tessellation make total polygon counts less significant. If the game is optimized well when a character or item is only a couple of dozen pixels onscreen then whatever amount
    of polygons are actually needed to maintain the profile and texture coordinates is actually really low.

    Also more advanced texture shading features like parallax mapping can use textures to give flat one polygon surfaces the appearance of being tens of thousands of polygons. Couple this with better lighting systems that also help create the illusion of a complicated
    surface sometimes faster and more convincingly than if you used a lot of polygons.

    There is still a huge amount of room of improvement of how many polygons can be rendered. Currently to render things like foliage you use simple flat sprites or a square polygon with a texture that is transparent to show leaves and blades of grass. Actually
    having each blade of grass or twigs and leaves on a tree rendered as a polygon model would bring the best computer setup to a stand still with just a couple trees and bushes in a scene.

    Only type of rendering that has promised to do this in real time is rendering using voxels, but only a couple engines have popped up demoing the tech and then disappearing before use in games. Only game currently in development promising this technique is
    Everquest Next and how much it uses it remains to be seen.
     
    Smiling Cat-FAB725BA-E75F-400C-9250-ECD9955C9C75, Nov 1, 2018
    #24
  10. Mark Sherwood Win User

    Is polygon count not important anymore?

    Defy, you are not alone. That's why my first post danced around the question lol :p
  11. Mark Sherwood Win User

    Is polygon count not important anymore?

    Once frame rate and resolution is cleaned up I wonder what will be next..... lol
  12. brandiesel1 Win User

    Is polygon count not important anymore?

    I know what you mean, but the polygon count is so high now as standard that it doesn't even matter anymore. Back when it was like 250,000 a second or whatever it was, it was a big deal because they were no where near what they are now.

    Now that a super high count is normal, the next best thing to clean up is frame rate and resolution.
  13. Mark Sherwood Win User

    Is polygon count not important anymore?

    Tater, thanks dude! That's an easy way of understanding something that would of otherwise just shot straight over my head lol.

    Kanaye, mine was a budget laptop :D £300 for 4GB Windows 8. Its served me well so far but I don't imagine it's even going to contend with PC standards lol.
  14. Th3 Tater Win User

    Is polygon count not important anymore?

    In minimal geek: Polygon count is the number of polygons (squares, triangles, hexagons, etc) that your system can display at once. The higher the polygon count, the more detailed your image can be.
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Is polygon count not important anymore?

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