Is it possible to implement the games and reason why they triggered an reward?

Discus and support Is it possible to implement the games and reason why they triggered an reward? in XBoX Rewards & Social to solve the problem; Since Rewards started the freedom awards missions, I am having trouble to keep track of how long I played a game that month. Since last post I know,... Discussion in 'XBoX Rewards & Social' started by NoizePMP, Jan 16, 2018.

  1. NoizePMP
    NoizePMP Guest

    Is it possible to implement the games and reason why they triggered an reward?


    Since Rewards started the freedom awards missions, I am having trouble to keep track of how long I played a game that month. Since last post I know, the punch card can take up to 96 hours to update, put the punch card does not show what game/purchase gave
    the punch a trigger. It seems you can see this but the public does not. Is it possible to see, this or to implement an option that the punch shows what purchase/game triggerd the punch. (Or with your list of purchases with an entry: counts for Live rewards....
    (just an idea)

    If you mix playing free and payed games it is easy to loose track of monthly playtime. I try to time how much I play a game., but with the 96hr. delay It is inaccurate. Since we are heading to the end of the month it is handy to know what triggered the punch.
    That way you now you can focus a little bit more on the game with less than 5 hours and when the punch (or timer ticks of 5hrs on some stat screen) you can focus on other games. I Know you can see a overall playing time under gamerhub, but I still do not
    know the playing time in a month. Is it possible to check this out somewhere on the xbox or online or is it an option you can implement this in the rewards system. (I have seen enough posts of people claiming to have played a game for 5 hours and it was not
    even close) If you can check this out yourself, it wil give less discussions on the forum=more spare time to answer serious questions.

    :)
     
    NoizePMP, Jan 16, 2018
    #1
  2. NoizePMP
    NoizePMP Guest
    Is it possible to implement in live rewards what triggered a reward/punch on the punchcard ?

    This post was also placed In the discussions section. I reposted here. Since I saw no move option I reposted.

    Since Rewards started the freedom awards missions, I am having trouble to keep track of how long I played a game that month. Since last post I know, the punch card can take up to 96 hours to update, put the punch card does not show what game/purchase gave
    the punch a trigger. It seems you can see this but the public does not. Is it possible to see, this or to implement an option that the punch shows what purchase/game triggerd the punch. (Or with your list of purchases with an entry: counts for Live rewards....
    (just an idea)

    If you mix playing free and payed games it is easy to loose track of monthly playtime. I try to time how much I play a game., but with the 96hr. delay It is inaccurate. Since we are heading to the end of the month it is handy to know what triggered the punch.
    That way you now you can focus a little bit more on the game with less than 5 hours and when the punch (or timer ticks of 5hrs on some stat screen) you can focus on other games. I Know you can see a overall playing time under gamerhub, but I still do not
    know the playing time in a month. Is it possible to check this out somewhere on the xbox or online or is it an option you can implement this in the rewards system. (I have seen enough posts of people claiming to have played a game for 5 hours and it was not
    even close) If you can check this out yourself, it wil give less discussions on the forum=more spare time to answer serious questions.
     
    NoizePMP, Jan 16, 2018
    #2
  3. XBLRewards8
    XBLRewards8 Guest
    Is it possible to implement in live rewards what triggered a reward/punch on the punchcard ?

    Hello NoizePMP,

    Thank you for your feedback. We'll take your sentiment and provide it to the appropriate team. If you believe that you were not properly awarded a punch for five hours of game time, we can check and confirm your playtime.
     
    XBLRewards8, Jan 16, 2018
    #3
  4. Smwutches
    Smwutches Guest

    Is it possible to implement the games and reason why they triggered an reward?

    You'll want to post this in the support section of this forum so Rewards support can submit your feedback.
     
    Smwutches, Jan 16, 2018
    #4
  5. NoizePMP
    NoizePMP Guest
    hmmmm clicked on discussion and not support. Thanks
     
    NoizePMP, Nov 3, 2018
    #5
  6. Smwutches Win User

    Is it possible to implement the games and reason why they triggered an reward?

    You'll want to post this in the support section of this forum so Rewards support can submit your feedback.
  7. NoizePMP Win User

    Is it possible to implement the games and reason why they triggered an reward?

    hmmmm clicked on discussion and not support. Thanks
  8. XBLRewards8 Win User

    Is it possible to implement in live rewards what triggered a reward/punch on the punchcard ?

    Hello NoizePMP,

    Thank you for your feedback. We'll take your sentiment and provide it to the appropriate team. If you believe that you were not properly awarded a punch for five hours of game time, we can check and confirm your playtime.
  9. A Freaky Deacon Win User

    This lag compensation BS is out of hand

    Paranoia is rife. What possible reason would they have for implementing such a system?
  10. L0st1nMyM1nd Win User

    Battlefield 4 Concerns

    they want the "haptics" to feel real when the triggers vibrate. so i imagine, tuning each gun differently would have taken quiet some time. imo this is why they didn't implement it.
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Is it possible to implement the games and reason why they triggered an reward?

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