Ideas for traits/moves/instincts - Post them Here.

Discus and support Ideas for traits/moves/instincts - Post them Here. in XBoX Games and Apps to solve the problem; @Stefraki yes, that's my point exactly with this whole thing... Though, I would rather have them paying attention to KI-SPOT or Killer Instinct... Discussion in 'XBoX Games and Apps' started by Stefraki, Jun 23, 2014.

  1. Lord Crisp
    Lord Crisp Guest

    Ideas for traits/moves/instincts - Post them Here.


    @Stefraki yes, that's my point exactly with this whole thing...

    Though, I would rather have them paying attention to KI-SPOT or Killer Instinct Central since both of those sites are a lot better that this... the only reason I'm still here, is because my thought is that if anywhere, this is the "official" forum... unfortunately

    sadly none of them compares to the DH forums :-(
     
    Lord Crisp, Nov 1, 2018
    #16
  2. Lord Crisp Win User

    Ideas for traits/moves/instincts - Post them Here.

    @Stefraki yes, that's my point exactly with this whole thing...

    Though, I would rather have them paying attention to KI-SPOT or Killer Instinct Central since both of those sites are a lot better that this... the only reason I'm still here, is because my thought is that if anywhere, this is the "official" forum... unfortunately

    sadly none of them compares to the DH forums :-(
  3. Lord Crisp Win User

    Ideas for traits/moves/instincts - Post them Here.

    @Stefraki you have a very good point there, was just thinking for varietys sake with the rush/zoner, I agree Riptor should be more aggressive than anyone else... although fantasy wise a werewolf should be a lot more aggressive than a reptile.

    And agree with the arc path of the spit, horizontal is not gonna suit neither spit as a general thing nor Riptors "feel"

    In my head the "not being safe anywhere" thought was actually also to capitalize on her aggressiveness and that she's dangerous ANYWHERE :)
  4. Stefraki Win User

    Ideas for traits/moves/instincts - Post them Here.

    Yeah maybe Trance is just a bit too weird. I do like the idea of Instincts which affect what the other opponent does rather than just what the aggressor can do. Maybe Trance could be balanced by it just inverting special moves rather than mobility? So a
    forward q-circle kick becomes a back q-circle punch? Or maybe I just need to give up on the idea!

    I do like your idea of Riptor's acid just being a powerful move with a cool down but, thinking as I'm typing here, what about if the spit was mixed with the Bordelands-style 'elemental damage'? So she gained her spit projectile and every time it hit the
    opponent it continued to take a small amount of damage until they hit Riptor or break a combo, and the damage stacked. I think that would be a good instinct and not too powerful.
  5. JEFFRON27 Win User

    Ideas for traits/moves/instincts - Post them Here.

    I guess when ya put it that way the infinite doesn't sound as bad as I thought but then again: if you counter break successfully a bunch of times you can do infinite combos anyways.

    My issue with the "trance effect" for Riptors venom: People are gonna cry quickly about the OP. Especially in cases where now you have to quickly adapt if you get hit with the venom spit attack.

    Now that I think about it, maybe for Riptor's instinct she could spit her venom in the same way as Fulgore's laser canon but like Glacius there's a limited amount of times you can use it, and there's also a cool down period between the spits so you can't
    spam it to much. But when it hits it does 25 percent damage but if ya miss, there's a good recovery time to, so you have to make the shots count. And like when Fulgore does his canon attack it shows a close up of her puffing out her snake like hood before
    firing out the venom which should travel on the screen twice as fast as Jago's heavy endokuken, but just like I said before slow recovery and plenty of cool down time.

    If not that I'd be up for maybe a speed increase in Riptor's attack and movement

    Beast at least makes a tons more since now with that explanation.
  6. Stefraki Win User

    Ideas for traits/moves/instincts - Post them Here.

    Just remembered another one, an instinct ripped off the elemental damage weapons in the Borderlands games, so every hit leaves a little ongoing damage and the damage stacks up. Opponent can put out the the effect by hitting the attacker, much like Spinal's
    skull drain is cancelled.
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Ideas for traits/moves/instincts - Post them Here.

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