I believe my RAM is faulty but I want to be sure.

Discus and support I believe my RAM is faulty but I want to be sure. in XBoX Games and Apps to solve the problem; Hello, I've purchased a Corsair Vengeance LPX Black 32GB DDR4 3200MHz CL16 Dual Channel Kit(my motherboard can handle it, I've made sure) around 5... Discussion in 'XBoX Games and Apps' started by TYDor, Jan 26, 2025 at 3:02 PM.

  1. TYDor
    TYDor Guest

    I believe my RAM is faulty but I want to be sure.


    Hello, I've purchased a Corsair Vengeance LPX Black 32GB DDR4 3200MHz CL16 Dual Channel Kit(my motherboard can handle it, I've made sure) around 5 months ago and recently my games have started crashing(Rainbow Six Siege, Dead by Daylight etc.) I've went through the process myself to find out why exactly and I've come to the conclusion that it is most likely the RAM but I would appreciate it if anyone could help me out here in figuring this problem out for sure or with a different opinion etc. These are the errors that I get constantly with Unity games(they're from DbD because only it and Remnant II are the Unity games that I play):

    Error 1:

    Fatal error: [FileI believe my RAM is faulty but I want to be sure. :D:\Jenkins\Live\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 873] CurrentQueue.Fence.D3DFence->GetCompletedValue() failed at D:\Jenkins\Live\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:939 with error DXGI_ERROR_DEVICE_REMOVED with Reason: DXGI_ERROR_DEVICE_HUNG DeadByDaylight_Win64_Shipping {0x0000000000000000} + 101399762 bytes DeadByDaylight_Win64_Shipping {0x0000000000000000} + 101214454 bytes DeadByDaylight_Win64_Shipping {0x0000000000000000} + 101260809 bytes DeadByDaylight_Win64_Shipping {0x0000000000000000} + 101276032 bytes DeadByDaylight_Win64_Shipping {0x0000000000000000} + 101300255 bytes DeadByDaylight_Win64_Shipping {0x0000000000000000} + 95154359 bytes DeadByDaylight_Win64_Shipping {0x0000000000000000} + 95130545 bytes kernel32 {0x0000000000000000} + 95044 bytes ntdll {0x0000000000000000} + 314513 bytes

    Error 2:

    Fatal error: [FileI believe my RAM is faulty but I want to be sure. :D:\Jenkins\Live\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 873] Interfaces.CopyCommandList->Close() failed at D:\Jenkins\Live\Engine\Source\Runtime\D3D12RHI\Private\D3D12CommandList.cpp:268 with error E_INVALIDARG DeadByDaylight_Win64_Shipping {0x0000000000000000} + 101286162 bytes DeadByDaylight_Win64_Shipping {0x0000000000000000} + 100811109 bytes DeadByDaylight_Win64_Shipping {0x0000000000000000} + 101149322 bytes DeadByDaylight_Win64_Shipping {0x0000000000000000} + 101102713 bytes DeadByDaylight_Win64_Shipping {0x0000000000000000} + 101147209 bytes DeadByDaylight_Win64_Shipping {0x0000000000000000} + 101163184 bytes DeadByDaylight_Win64_Shipping {0x0000000000000000} + 101186655 bytes DeadByDaylight_Win64_Shipping {0x0000000000000000} + 95040855 bytes DeadByDaylight_Win64_Shipping {0x0000000000000000} + 95017041 bytes kernel32 {0x0000000000000000} + 95044 bytes ntdll {0x0000000000000000} + 337585 bytes

    Error 3:

    Fatal error: [FileI believe my RAM is faulty but I want to be sure. :D:\Jenkins\Live\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 873] hr failed at D:\Jenkins\Live\Engine\Source\Runtime\D3D12RHI\Private\D3D12Resources.cpp:391 with error DXGI_ERROR_DEVICE_REMOVED with Reason: DXGI_ERROR_DEVICE_HUNG DeadByDaylight_Win64_Shipping {0x0000000000000000} + 101286162 bytes DeadByDaylight_Win64_Shipping {0x0000000000000000} + 101129356 bytes DeadByDaylight_Win64_Shipping {0x0000000000000000} + 101110407 bytes DeadByDaylight_Win64_Shipping {0x0000000000000000} + 100806423 bytes DeadByDaylight_Win64_Shipping {0x0000000000000000} + 100777320 bytes DeadByDaylight_Win64_Shipping {0x0000000000000000} + 100817358 bytes DeadByDaylight_Win64_Shipping {0x0000000000000000} + 100815986 bytes DeadByDaylight_Win64_Shipping {0x0000000000000000} + 101098361 bytes DeadByDaylight_Win64_Shipping {0x0000000000000000} + 100560586 bytes DeadByDaylight_Win64_Shipping {0x0000000000000000} + 100569004 bytes DeadByDaylight_Win64_Shipping {0x0000000000000000} + 100569726 bytes DeadByDaylight_Win64_Shipping {0x0000000000000000} + 101125373 bytes DeadByDaylight_Win64_Shipping {0x0000000000000000} + 115435768 bytes DeadByDaylight_Win64_Shipping {0x0000000000000000} + 115437006 bytes DeadByDaylight_Win64_Shipping {0x0000000000000000} + 115472176 bytes DeadByDaylight_Win64_Shipping {0x0000000000000000} + 106936511 bytes DeadByDaylight_Win64_Shipping {0x0000000000000000} + 106906423 bytes DeadByDaylight_Win64_Shipping {0x0000000000000000} + 93519054 bytes DeadByDaylight_Win64_Shipping {0x0000000000000000} + 115670665 bytes DeadByDaylight_Win64_Shipping {0x0000000000000000} + 115672007 bytes DeadByDaylight_Win64_Shipping {0x0000000000000000} + 95040855 bytes DeadByDaylight_Win64_Shipping {0x0000000000000000} + 95017041 bytes kernel32 {0x0000000000000000} + 95044 bytes ntdll {0x0000000000000000} + 337585 bytes

    I'm not able to access the crash logs for R6S, because I do not know where they're located. I've researched the location for where crashes are stored but I simply cannot find them. I have not yet contacted Ubisoft.

    After I disabled the XMP profile these crashes went away.

    My RAM is in the correct spot on my motherboard, I've made sure of it.

    Although, I have an issue where my mouse and microphone(I have a standalone one sitting on my desk) both disconnect at the same time, at random but this doesn't crash any of my games, because when the crashes happen my devices remain connected and the crashing has never occurred alongside the devices disconnecting, but could it be a motherboard issue also? Not being able to use the XMP profile?

    For anyone taking their time to read through this, thank you.

    :)
     
  2. Farscape247 Win User

    Every time I try to play a game on Game Pass for PC, I get a blue screen of death.

    page fault usually indicates a memory issue, i repair laptops and pc's for my job and 80% of the time it is a faulty ram module.
  3. Tezzerrific Win User

    BSOD like 3 times or more a day

    90% of the time it is a faulty ram module, 10% of the time could be a board issue. hence leaning towards ram.
  4. my magic rocks Win User

    807B01F7

    Your ram possessor and probably your coolant are now faulty, I suggest looking into another Xbox
  5. CQQT Win User

    3.5 mm headset jack not working

    I believe this is either faulty controllers or maybe a faulty headset?
  6. mortdowneyjr Win User

    Won't let my console connect to X-Box Live

    Thanks for the reply, Skunkboy74. I just wanted to make sure it was nothing faulty on my end. Have a nice weekend.
Thema:

I believe my RAM is faulty but I want to be sure.

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