I am forced to constantly unplug my XBONE while playing Watch Dogs multiplayer.

Discus and support I am forced to constantly unplug my XBONE while playing Watch Dogs multiplayer. in XBoX on Consoles to solve the problem; I don't know what the issue is, but as long as there is a "CLEAN" system start for this game, Watch Dogs, the more I play it, with the multiplayer,... Discussion in 'XBoX on Consoles' started by Twigleaf, Jun 15, 2014.

  1. Twigleaf
    Twigleaf Guest

    I am forced to constantly unplug my XBONE while playing Watch Dogs multiplayer.


    I don't know what the issue is, but as long as there is a "CLEAN" system start for this game, Watch Dogs, the more I play it, with the multiplayer, there is something that permanently gets stuck in the cache of the XBOX. The game then refuses to work online
    after a while. Its as if the more online sessions I play, the worse the problem gets. To a point, where the game no longer thinks I am connected online. Every other app/game will run and no issues with xbox live. I can shut down the console, restart it.
    Try to play Watch Dogs, but it says I am not connected to Xbox Live.

    The only fix, is to shut down the xbox. Unplug it, so whatever memory resident cache is on there, gets erased, launch it back up. Then Watch Dogs works fine. For a couple hours of online play, till it craps out again. It is as if the xbox is storing
    some kind of NAT rule for the game, that gets corrupted, and the game no longer functions. I have tried setting after setting on the XBOX to try to keep games from fast starting ( that has to be a cache issue ). I have turned things on, off. to no avail.
    I should not be forced to have to unplug my xbox to clear out its cache. A lot of my friends are having to do this. This xbox needs a maintenance tool, that can clear memory resident cached data that has no need to be there, that is probably the cause
    of all these connection NAT issues for that one game. I think this is both an XBOX and Ubisoft problem combined. If it hasn't happened to you yet, you may not have got to the point where people drop from your game, and the game doesn't dump the info, and
    after a while, just refuses to function, as the Xbox stores this data as a feature to resume a game fast ( even if turned off in settings ).

    Any ideas?

    :)
     
    Twigleaf, Jun 15, 2014
    #1
  2. Random joining?

    Finally, you can turn off the multiplayer component if you like, but since it’s already disabled during missions, we say keep it on – it’s a great way to enhance the complexity and fun while free-roaming through Watch Dogs’ open world.

    blog.ubi.com/watch-dogs-multiplayer-e3-2013-preview
     
    Sayburr-3DE85633-AAF0-4CEF-8454-9E388E5CBE36, Jun 15, 2014
    #2
  3. mnty
    mnty Guest
  4. bigbenx88
    bigbenx88 Guest

    I am forced to constantly unplug my XBONE while playing Watch Dogs multiplayer.

    I believe the system has allocated 30GB of space for the system cache and if it's using all that up inside two hours of playing one game I'd be shocked. I would suggest some basic trouble shooting for your network and see if that helps and then I'd talk
    to someone in connectivity at Xbox support. They have a great crew of networking professionals there that may be able to help with this issue. Give them a call at 800-4-MY-XBOX.
     
    bigbenx88, Jun 15, 2014
    #4
  5. I have the same issue and I haven't even played multiplayer. Has said the same for me since my first use. Any suggestions?
     
    SuperDaddyKillo, Jun 17, 2014
    #5
  6. Twigleaf
    Twigleaf Guest
    Actually, I did not mean to say that it is using all of the memory allocated to the cache. The 30 GB or whatever. What I was saying, is I think there is ( or maybe was, since they patched last night ), a very serious bug, that gets the NAT rules messed
    up, and stays resident in memory. It could a small section of data doing this. Since its just been Watch Dogs doing it, I am moreso thinking that the game, is storing crucial NAT rule data in the cache, and does not update it while you are playing. Pretty
    soon, it gets corrupt, but the game doesn't realize it, and then just starts to spout out errors about online issues. Once it detects the artificial error, the game refuses to go any further. IE... once it "thinks" it is not connected to XBOX Live, it
    then just refuses to download the cloud save and compare it with the local save. There is definetly 2 saves for the game, and you have no choice in the matter whether you want to upload the save game to UBISOFT's server cloud. If they get out of sync, it
    makes sure to tell you about it, but it cannot correct itself. Hence, a cold reboot, to clear out faulty data that is memory resident. That is my theory anyway.
     
    Twigleaf, Oct 31, 2018
    #6
  7. Twigleaf Win User

    I am forced to constantly unplug my XBONE while playing Watch Dogs multiplayer.

    Actually, I did not mean to say that it is using all of the memory allocated to the cache. The 30 GB or whatever. What I was saying, is I think there is ( or maybe was, since they patched last night ), a very serious bug, that gets the NAT rules messed
    up, and stays resident in memory. It could a small section of data doing this. Since its just been Watch Dogs doing it, I am moreso thinking that the game, is storing crucial NAT rule data in the cache, and does not update it while you are playing. Pretty
    soon, it gets corrupt, but the game doesn't realize it, and then just starts to spout out errors about online issues. Once it detects the artificial error, the game refuses to go any further. IE... once it "thinks" it is not connected to XBOX Live, it
    then just refuses to download the cloud save and compare it with the local save. There is definetly 2 saves for the game, and you have no choice in the matter whether you want to upload the save game to UBISOFT's server cloud. If they get out of sync, it
    makes sure to tell you about it, but it cannot correct itself. Hence, a cold reboot, to clear out faulty data that is memory resident. That is my theory anyway.
  8. SuperDaddyKillo Win User

    I am forced to constantly unplug my XBONE while playing Watch Dogs multiplayer.

    I have the same issue and I haven't even played multiplayer. Has said the same for me since my first use. Any suggestions?
  9. bigbenx88 Win User

    I am forced to constantly unplug my XBONE while playing Watch Dogs multiplayer.

    I believe the system has allocated 30GB of space for the system cache and if it's using all that up inside two hours of playing one game I'd be shocked. I would suggest some basic trouble shooting for your network and see if that helps and then I'd talk
    to someone in connectivity at Xbox support. They have a great crew of networking professionals there that may be able to help with this issue. Give them a call at 800-4-MY-XBOX.
  10. Sayburr-3DE85633-AAF Win User

    Random joining?

    Finally, you can turn off the multiplayer component if you like, but since it’s already disabled during missions, we say keep it on – it’s a great way to enhance the complexity and fun while free-roaming through Watch Dogs’ open world.

    blog.ubi.com/watch-dogs-multiplayer-e3-2013-preview
  11. DBurleson Win User

    RockStar removing exploit money in near future

    Watch Dogs was delayed for a few months I believe. Its one thing to complain about a game but it is another to complain and CONTINUE to play the game. Just stop playing if you don't like it. No one is forcing you to keep playing until Watch Dogs comes out.
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I am forced to constantly unplug my XBONE while playing Watch Dogs multiplayer.

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