Heed my warning about ESO

Discus and support Heed my warning about ESO in XBoX Games and Apps to solve the problem; Hi Smurf, you sound like someone I can ask a question of about Diablo III and ESO. First ESO, I'm one of those much abused on the game forum types who... Discussion in 'XBoX Games and Apps' started by S1L3NT-070E3085-EDA6-4FBF-885B-302386AD62E5, Jun 12, 2014.

  1. Heed my warning about ESO


    Hi Smurf, you sound like someone I can ask a question of about Diablo III and ESO.

    First ESO, I'm one of those much abused on the game forum types who really prefer to play alone, thus I need to keep everything I need on my (too small) skill bar. That means I am disinclined to put a healing skill from a resto staff there since it doesn't
    do me a lot of good. Yes, the few times I dive into a Dolmen it would get me the credit for closing with out actually having to hit anything and if there are many players there it gets had to follow the fight.

    As a low level mage, I use destruction staff to get the knockback effect from the first skill. I can take out a lot of early problems with two hits of crystal shards and then the knockback from the staff. If I equip anything else then that skill is useless
    and I'm toast if more than one foe reaches me. I still haven't learned to think in ESO instead of Skyrim but that will come. You think that the better place to put skills is into the class so the weapon choice is less critical, correct? I'll have to think
    on that since my new mage is justing starting.

    You had a nightblade so I have a question about that, too. I have a Bosmer NB using a bow. Again, I still think in Skyrim not ESO. I tend to use her class skills almost exclusively but have not gone into assassination because it sounds like it only works
    for blades. Do those skills translate to a bow? I don't do melee. I die. I hate to die.

    You compared it to Diablo II on PC before all the changes. I played Diablo III on my mac and preferred it after the big switch but are you talking about general game play or the coop part? Have you played it on the Xbox? I have it on both platforms and I'm
    finding a big difference in terms of difficulty in combat and some in quality of drops and gear available to buy or craft. I can play on the mac in hard and find gear that will improve me often enough to feel encouraged. On the 360, it still plays a lot like
    the pre-Reaper game on the mac. That is, I'm not getting good gear fast enough in drops and often the merchants don't have weapons I can use, plus, I can't even manage normal without having to drop back to easy on a boss. I did a test and from the opening
    which ever class I started can clear the road to Tristram faster on a higher level of difficulty on the mac than on the 360. I was thinking of getting the new combined edition in August but am not sure now. I'm don't really want to whine about it being harder
    but I kind of am. What's your take?
     
    The Lady Bastet, Nov 1, 2018
    #16
  2. The Lady Bastet Win User

    Heed my warning about ESO

    It seems to me that the weapons you use are not important except for the skills you learn by using them. Is that about it? Combat is really all about bringing the right skill set into the fight?
  3. NewBlacksmurf Win User

    Heed my warning about ESO

    @The Lady Bastet

    -Healing is or has more to do with the people understanding your healing abilities (not skills)

    The healing staff as far as damage will or can produce the same values as any other staff

    Healing skills from the healing staff can offer a very effective way to heal a group and somewhat heal yourself too.

    *Weapons*

    People will try and use the weapon skills AND the class skills together but what I've found, other than the Healing staff (if you want to heal outside of class skills) I never put any points into any weapon skill until after level 30.

    -This sounds crazy but follow me here. The class skills in most cases can be used in any circumstance regardless of weapon choice. Figure out what you want to do and put those on your bar. The weapon skills may use 1 or in some cases 2 skill slots but
    any more than that and you're defeating the point of having a class.

    *Options*

    You can play this game anyway you want and the weapons or class skills approach bundled with guild skills will further define your character at level 15 and beyond. Don't go in thinking any combination will yield the same results. There are definitely
    some BETTER options vs. others and this also depends on the side you play. I can choose any race and play anywhere.

    *Me*

    I've played a Templar, DK and Nightblade all to level 15.

    I mostly enjoy the Templar so I have a level VR1 and a level 25+ on two different sides.

    I personally use a lot of healing staff skills when healing until level 20 (not character level but weapon and class skill level) then I reset my skills and mostly use class skills with 1 weapon skill on each weapon (2 total).

    *Roles*

    By the time the game comes to Xbox One hopefully roles when grouping have some clarity but in general anyone can play any role to a level of success. The game is built on teamwork so just because you're not the healer, doesn't mean you shouldn't have a
    healing spell. Just because youre not the tank, if melee doesn't mean you shouldn't have a taunt skill, and just because you're a healer doesn't mean you shouldn't have any DPS skills.

    Again at level 15, weapon swap allows everyone to make use of 10 skills, 2 weapons and 2 ultimate skills at the press of a button. People will try and be one class but if you really want to enjoy playing you and others should have two roles that you can
    play until you hit level 49.

    *Disclaimer*

    All of this applies to PvE rather than PvP.

    PvP is a total different strategy and starts at level 10. I think with time people level doing PvP primarily but there are a lot of skills that you must have that comes from quests, shards and dungeons so you really have to play PvE to be on par with others
    in PvP.
  4. JWR_KF9 Win User

    Heed my warning about ESO

    honestly after looking around alot and learning all kinds of info the games not bad and there updating it constantly with all the patchs and dlc free yea its a bad start but everythings getting worked on the more subscribers the more support they get
  5. iJay85 Win User

    Heed my warning about ESO

    To each their own but it's still a good game with loads of potential in my opinion; after viewing the YouTube video posted earlier I am convinced that the game is full of narrow minded elitists. I don't mean that in a negative manner because I often find
    my self in that category trying to find the perfect build. DKs were clearly overpowered since day one and elitists took advantage of that, as a result the class got nerfed! And DKs are STILL overpowered!!! as lame and boring as it was to see someone spam spells
    in Craglorn, how many classes can solo veteran dungeons and pull a leet mob like that?

    Personally, it bothers me when DKs complain about anything but I do think that they should let you respec for free after a major patch. As smurf stated, ESO is unlike any other MMO in the past...and learn your spec and don't expect to spam your way out of
    every situation. In my opinion, the old MMO mechanics of having a Tank, DPS and healer in a group are more eclectic in ESO; meaning the roles are still there but no particular class is sworn to them. When I played WoW as a healadin, that was my role...if a
    pug already had a healer I had to wait for the next group, in ESO I can DPS or heal.

    Lady Bastet, weapons do have their value when complemented with the proper skills. e.g., the healing staff passive "cycle of life" (+10% addit'l damage) coupled with the Templar class passive "balanced warrior" (+4% addit'l damage) as a result it benefits
    the from final hit on a heavy weapon attack passive "essence drain" (+30% heals) coupled with "restoration master" (+5% on all heals)...along with the additional +30% heal bonus for allies with >15% health, makes a single heavy hit turn into a substantive
    + heal without the cost of ANY mana. What make it valuable is coupled with the weapon spell "mutagen", I can keep up a total of 3 allies with one spell and heavy attacks; better managing my mana for other spells. Bottom line, check out how other passives complement
    each other.

    Lol, I do accept the risk of losing one ally because with the "Master Ritualist" passive I can rez them in nearly half the time with nearly all of their health...it's also my trademark as an elitist jerk to let the weakest link die, it serves them right
    for pulling aggro from the tank or any other dungeon transgressions.
  6. xCHEMISTx Win User

    Heed my warning about ESO

    I'm still planning on buying it for X1 but it's going to be swamped with competition by the time it comes out on console. I'm already busy playing other games like Titanfall, Watchdogs and Wolfenstein. E3 announced a whole swag of other games that will come
    out for Xbox One by the end of the year and early 2015 that I want to play as well.
Thema:

Heed my warning about ESO

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