Headset signal crossing

Discus and support Headset signal crossing in XBoX on Consoles to solve the problem; I have two controllers and two headsets ( one a turtle beach the other an afterglow). I split screen with my girlfriend for zombies and as everyone... Discussion in 'XBoX on Consoles' started by bracewarx666, May 30, 2015.

  1. bracewarx666
    bracewarx666 Guest

    Headset signal crossing


    I have two controllers and two headsets ( one a turtle beach the other an afterglow). I split screen with my girlfriend for zombies and as everyone knows being able to communicate is key. When either of us use our headset alone on any game they work 100%
    of the time so I know it's not the hardware. Now when in the preface lobby it does one of 3 thing. Either she speaks through her mic but only shows up under my name , her headset just won't recognize the mic , or one of our headsets just won't work. Only thing
    I can come up with is signals crossing. Anyone have a troubleshoo for this or is anyone else had the same problem ?

    :)
     
    bracewarx666, May 30, 2015
    #1
  2. Xbox One "'STEREO' Headset Adapter" clarity? Stereo or Simulated Surround Sound.

    Unless a headset has multiple drivers that cover each piece of a 7.1 component system, a "surround sound headset" receives a matrix based simulated surround signal that is either a DTS, Dolby, or similar codec. The older simulated surround sound wireless
    headsets transmitted the matrixes audio signal via a separate RF frequency via an external module after the module received the original audio signal from the console.

    MSFT added a feature that will allow one to connect the modules from their older simulated surround head sets to the optical port on the Xbox one and still allow them to receive the intended matrix surround signal, but this will not have an affect on any
    headset connected to the controller via the stereo connector.

    The stereo connector will receive the audio signal from the console via a 2.1 stereo version, so it doesn't matter whether the game has its audio formatted for 2, 5, 7, or more components, the audio received will not exceed a stereo configuration.

    That being said, there system will transmit the non-simulated surround signal via WiFi direct, so the non matrixes surround, stereo signal, should sound better than the matrixes surround signal of older headsets if the physical components of each headset
    are similar. The problem is that there aren't conclusive specs aside from driver size have been listed about the current Xbox One headsets vs. the older headsets, so the limited reviews about the headsets are anecdotal at best.

    In conclusion, until MSFT allows for the system to transmit a similuated surround signal and headsets that are capable of interoperating and recreating theta signal to a good degree are available, there will not be any "surround audio" transited directly
    to the controller via the system itealf. All simulated surround signals will need to be transmitted via an externally connected RF module, but the new stereo signals should sound good if the hardware in these headsets are even the same as the old ones due
    to the high mb/s rating of the Wifi Direct signal when compared to the older bluetooth or similar signals.

    I hope this helps your decision process, and until a simulated surround signal can be transmitted from the console and a capable headset is provided, I don't see how the TurtleBeach or Polk headsets will have better audio than MSFT's stereo headset.
     
    ReggieDunlop68, May 30, 2015
    #2
  3. No download speed?

    I've been having the same problem and i've just figured out that its my Turtle Beach XP500's the wireless signal from the headset box is blocking my wifi signal
     
    DoctorVR46Jones, May 30, 2015
    #3
  4. OrcaAmity Win User

    My Bluetooth Headset Doesn't Work Anymore

    Things are working now. When you mentioned the controller, something crossed my mind. I was charging my wireless controller when this problem happened. I think my wireless controller was letting out a signal that was corrupting me headset signal. When
    I first used my headset, I never had my wireless controller then. Then the day after I faced problems with my headset when I was charging my battery in my wireless controller and things have been fine with my headset while I've been using my wireless controller.
    Obviously when I mentioned my headset, I was talking about my Bluetooth. Thanks for the help.
  5. JosefLBohorquez Win User

    Xbox one x not launching anything

    That's a good signal!

    Keep me posted, I'll be crossing fingers!
  6. ArminatorX Win User

    Xbox One S - Brand new and earbuds mic not working on controller!

    What adapter did you try without success?

    Be aware that there are two standards for 3.5 mm headset jacks called OMTP and CTIA. With both standards, the microphone and ground pin connectors are reversed.

    Which means, if your Bose headset has an OMTP standard jack, the headset is sending microphone signals to the controller's ground, while the controller is "listening" for the microphone on the headset's ground pin.

    If the headset actually works on your smartphone for example, then simply get an OMTP to CTIA adapter cable. Since only two wires get crossed over, these adapters should be dirt cheap. If the store is asking for a higher price than a coffee-to-go for such
    an adapter, you are being ripped off. Also, since crossing the ground and microphone pin works both ways, you can also get a CTIA to OMTP adapter, as both are the same thing.
  7. Arminator Win User

    Headset with mic not working

    If the headsets are of the 3.5mm jack type with three rings on the plug, then know that there are two standards for these connectors called OMTP and CTIA.

    In these two standards the microphone and ground connectors are reversed.

    So it might be possible that your kids are using OMTP style connectors, and the headset is sending the microphone signal to the controller's ground pin, while the controller is listening for the microphone on the ground connector of the headset.

    Simply go to a phone store or look online for a CTIA to OMTP adapter (or vice versa, since these adapters simply cross two wires, they work either way). These adapters should be dirt cheap, as they only cross two wires, so if you are asked to pay more than
    the price of a coffee to go for such a cable you're being ripped off.
  8. ReggieDunlop68 Win User

    Xbox One "'STEREO' Headset Adapter" clarity? Stereo or Simulated Surround Sound.

    Unless a headset has multiple drivers that cover each piece of a 7.1 component system, a "surround sound headset" receives a matrix based simulated surround signal that is either a DTS, Dolby, or similar codec. The older simulated surround sound wireless
    headsets transmitted the matrixes audio signal via a separate RF frequency via an external module after the module received the original audio signal from the console.

    MSFT added a feature that will allow one to connect the modules from their older simulated surround head sets to the optical port on the Xbox one and still allow them to receive the intended matrix surround signal, but this will not have an affect on any
    headset connected to the controller via the stereo connector.

    The stereo connector will receive the audio signal from the console via a 2.1 stereo version, so it doesn't matter whether the game has its audio formatted for 2, 5, 7, or more components, the audio received will not exceed a stereo configuration.

    That being said, there system will transmit the non-simulated surround signal via WiFi direct, so the non matrixes surround, stereo signal, should sound better than the matrixes surround signal of older headsets if the physical components of each headset
    are similar. The problem is that there aren't conclusive specs aside from driver size have been listed about the current Xbox One headsets vs. the older headsets, so the limited reviews about the headsets are anecdotal at best.

    In conclusion, until MSFT allows for the system to transmit a similuated surround signal and headsets that are capable of interoperating and recreating theta signal to a good degree are available, there will not be any "surround audio" transited directly
    to the controller via the system itealf. All simulated surround signals will need to be transmitted via an externally connected RF module, but the new stereo signals should sound good if the hardware in these headsets are even the same as the old ones due
    to the high mb/s rating of the Wifi Direct signal when compared to the older bluetooth or similar signals.

    I hope this helps your decision process, and until a simulated surround signal can be transmitted from the console and a capable headset is provided, I don't see how the TurtleBeach or Polk headsets will have better audio than MSFT's stereo headset.
Thema:

Headset signal crossing

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