Halo 5: the good and the bad and what to improve on from Halo4

Discus and support Halo 5: the good and the bad and what to improve on from Halo4 in XBoX Games and Apps to solve the problem; 343 and Microsoft, so far this online is really fun but you are making it too much like Call of Duty and no one wants that. Bring back dual wielding... Discussion in 'XBoX Games and Apps' started by ChalupaBatmanM, Dec 20, 2014.

  1. Halo 5: the good and the bad and what to improve on from Halo4


    343 and Microsoft, so far this online is really fun but you are making it too much like Call of Duty and no one wants that. Bring back dual wielding again and take out the perks because thats not what halo is all about. I like what you are doing with the
    armor abilities now, because everyon is able to have them and it only works in little ways which is awesome. I ask 343 and Microsoft to please restore halo to its former glory of thebest game ever made with its own identity, but still spice it up

    :)
     
    ChalupaBatmanM, Dec 20, 2014
    #1
  2. Sipuli91
    Sipuli91 Guest
    The Good and Bad

    [quote user="TODDY BY NATURE"]

    So I have not played a ton of this game yet but I felt as though I should give some of my "opinions" on whats making and or breaking this game for me. First off I have only played through some of Leon's campaign. Some thing right off the bat that bother
    me is how linear this game is. I think the first resident evil allowed you to veer much more off the path then this one. It feels like you are on a ride that is on a set path with little to know exploration.
    We lost the ability to explore in RE4 already so nothing new there. Besides, it was more than just the first one that allowed exploration. But be thankful it's not a rail shooter like Chronicles...
    Next thing for me that is completely off is hit detection. For instance I just shot at a zombies leg 3 times to drop them. Instead of them dropping to the ground the zombie was dead. Then next zombie I encounter I put over 10 bulllets into their chest
    and they are completely fine still walking towards me. So the hit detection/ damage is way off.
    Just because you can't drop and enemy doesn't mean the shots aren't registered correctly. Then there's also the difference between the enemies: some actually have their chest/head protected. Plus, damage multiplier; still need more
    details on how it works in RE6 with all the different enemies. Out of all the people I've seen saying anything about this game at all, you're the only one with a "hit detection" problem. [/quote]Just my 2 cents on few points
    you made.
     
    Sipuli91, Dec 20, 2014
    #2
  3. The Good and Bad

    So I have not played a ton of this game yet but I felt as though I should give some of my "opinions" on whats making and or breaking this game for me. First off I have only played through some of Leon's campaign. Some thing right off the bat that bother
    me is how linear this game is. I think the first resident evil allowed you to veer much more off the path then this one. It feels like you are on a ride that is on a set path with little to know exploration. Next thing for me that is completely off is hit
    detection. For instance I just shot at a zombies leg 3 times to drop them. Instead of them dropping to the ground the zombie was dead. Then next zombie I encounter I put over 10 bulllets into their chest and they are completely fine still walking towards
    me. So the hit detection/ damage is way off. Another Negative for me is definitely the zombies that are laying on the ground and you can't shoot them. You have to wait till something happens then they get up. So you get to a point in the game when you
    see zombies on the ground you know they will be getting up but you still can't shoot them in the head when they are laying on the ground. MY final negative is not something that drastic but it does bother me. If you shoot a car window..Nothing happens (no
    bullet mark, no broken window), If you shoot a bottle in the bar...nothing happens. Now I know this can be nitpicking but it is something that can totally take you out of a game. We are at the point when interactive environments should be in every game.

    Now I know I just picked apart this game and I am still early in it but what worries me Is that I was looking forward most to Leon's campaign and so far it has hints of greatness. The atmosphere in his capping is top notch. The burning cars, running from
    building to buildings has been pretty awesome. Some new zombies also give this game a new twist with I have enjoyed. Story seems somewhat decent so far also. I don't want to come across overly negative but reading over what I just wrote it seems as though
    I am. Who know maybe after I finish the other campaigns I will have a change of heart. But from what I have read in other reviews they say that Leon's campaign was the best. I also read in another review that stated they thought this game as a dumbed down
    Michael Bay movie and in some ways I can see that.
     
    TODDY BY NATURE, Dec 20, 2014
    #3
  4. Halo 5: the good and the bad and what to improve on from Halo4

    THANK YOU. I mentioned a similiar post like this on halowaypoint and I got perm. banned.
     
    SirRocketSockz, Dec 29, 2014
    #4
  5. SirRocketSockz Win User

    Halo 5: the good and the bad and what to improve on from Halo4

    THANK YOU. I mentioned a similiar post like this on halowaypoint and I got perm. banned.
  6. SpyOverThere Win User

    Hopes or Expectations for Halo Infinite?

    im just hoping for it to be a good halo and not as bad as a story as halo 5
  7. StudBllJckHammr Win User

    343 won't confirm Halo 5 for 2014 despite surprise video mention

    I believe Halo 2 remastered will be the Halo announcement. Halo 5, or whatever they wanna call it, would/should be in 2015. Hopefully E3 will shed more light on this.

    @Cloud, wanna play some Halo4?
  8. NIRO 189 Win User

    spartan ops season 2 or halo 5? spoilers

    Halo 4 campaign takes place roughly 4.5 years after halo 3 ends - 6 months from Halo 4 campaigns end begins Spartan ops and Halo 4-6 is the Reclaimer saga (focusing on the MASTER CHIEF) so in order to being in characters from the books they created Spartan
    Ops a 'fun' way of introducing the characters that were left out and were used only in books like Osman ( now admiral of ONI but in glasslands and Thursday War shes a Captain part of kilo 5 team) Jul Mdama Has 1/2 the key to the locations of all Forerunner
    Installations - so based on the fact it was successful Spartan Ops will return - besides 343i isnt going to release halo 5 next year they aren't going to turn halo into cod and provide a bad quality game - Halo 5 will be on next gen running on a brand new
    engine that will most probably run at 1080p - since they managed to get halo4 engine on a Full HD 720p
  9. NCR General Win User

    HOLY CRAP HALO 4!

    No lol, but adding some conversational input I would be surprised if halo 4 was entirely singleplayer and no multiplayer, also to add I'm very happy that a halo4 is being released because it is something the whole halo community wants but a halo 5 and 6
    ok I agree that's a little too far
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Halo 5: the good and the bad and what to improve on from Halo4

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