Gaming Must Promote and Protect the Safety of All

Discus and support Gaming Must Promote and Protect the Safety of All in XBoX Games and Apps to solve the problem; Posted by Phil Spencer, the head of the Xbox Division: Today, in an opinion article I published on the Official Microsoft Blog, I shared my views on... Discussion in 'XBoX Games and Apps' started by Fl0ydPinkert0n, May 22, 2019.

  1. Gaming Must Promote and Protect the Safety of All


    Posted by Phil Spencer, the head of the Xbox Division:

    Today, in an opinion article I published on the
    Official Microsoft Blog
    , I shared my views on gaming as one of our society’s great unifying forces. We are a 2.6 billion-person strong community of parents playing with our kids, adventurers exploring worlds together, teachers making math wondrous, grandmothers
    learning about their grandchildren through play, and soldiers connecting with their folks back home. Most gamers today are adults; nearly half are women. For many people around the world, gaming is the first entry point into technology.

    This widespread embrace of gaming and its global communities have turned video games into the world’s

    leading cultural industry
    , bigger than
    movies
    or music. It’s essential that we embrace our role and take responsibility for creating safe gaming.

    When people call video games a waste a time, I point them to the well-documented health and social benefits of gaming. Beyond pure exhilaration, gaming helps children with autism

    make new friends
    and seniors with Alzheimer’s
    improve their memory
    . Researchers have found that gaming teaches adults
    leadership
    , improves
    decision-making and reduces stress and depression
    and also teaches kids
    computational skills and empathy
    . Gaming is the gateway to these 21st century skills and to STEM (science, technology, engineering, and math). Just consider: teen girls who play video games are three times more likely to pursue a

    STEM degree
    .

    Here are what I believe to be the two fundamental truths about gaming:



    First, gaming is for everyone. No one group “owns” gaming.
    Instead, whether you’re new to gaming or are a diehard esports fan, you are welcome to play and welcome to all the fun and skill-building that comes with gaming. In this way, when everyone
    can play, the entire world wins.



    Second, gaming must promote and protect the safety of all.
    Gaming must be a safe environment. Creating community is shared work, and protecting community is essential work. So, we all carry part of the payload of community safety, game industry and
    gamers alike.

    We on Team Xbox are building on years of expertise in the area of online safety and embracing design that prioritizes safety for all. We commit to work to protect the safety of all gamers, regardless of platform. And we invite the rest of our industry to
    join us. Microsoft, Team Xbox, and I are personally committing to making gaming safe for everyone in these ways:



    We commit to be vigilant, proactive, and swift.
    We will identify potentials for abuse and misuse on our platform and will fix problems quickly. We are also intent on expanding the composition of our safety team so wide-ranging perspectives can help
    us identify future safety problems and solutions. Because hate and harassment have no place in gaming, we have published a refreshed version of our

    Xbox Community Standards
    to communicate how each of us can keep gaming fun and safe for all and detail the consequences when any of us break these standards.



    We commit to empowering you to safeguard your gaming experience the way you want.
    We believe in equipping you with the tools to customize your gaming experience fit for your personal comfort level. This summer, we are empowering our official Club community
    managers with proactive content moderation features that will help create safe spaces for fans to discuss their favorite games. We plan to roll out new content moderation experiences to everyone on Xbox Live by the end of the year.
    Creating a Child or Teen Account is the easiest way for parents and guardians to manage who their kids engage with as well as their family’s screen time, content and spending.
    While more than 26 million Child and Teen accounts have been created to-date, we will make it easier for parents and guardians new to console and PC gaming to discover and create Child or Teen accounts.

    Additionally, we recently launched a new “For Everyone” destination on
    Xbox.com
    where parents, guardians and players can learn how we’re making gaming more fun for everyone with our new

    inclusivity
    ,
    accessibility
    , and
    safety features
    . We’re innovating now in these and other concrete ways to reduce, filter, and develop a shared understanding of toxic experiences, and to ultimately put our community of gamers, and their parents or guardians, in control of their own experiences.



    We commit to working across the gaming industry on safety measures.
    Because we intend to protect all gamers, we will openly share safety innovations with our industry the same way Microsoft has made PhotoDNA technology universally available to everyone
    from the police to the tech industry to fight the spread of child pornography. Today, multiple teams working in areas like moderation, user research, data science, and others are already aligning with industry partners to share insights and best practices
    in areas of safety, security and privacy.

    Our industry must now answer the fierce urgency to play with our fierce urgency for safety. We invite everyone who plays games, and industry partners, to join us in following these principles to help unify the world and do our part: make gaming accessible
    for everyone and protect gamers, one and all.

    https://news.xbox.com/en-us/2019/05/20/phil-spencer-promoting-safety-and-security-for-all/#M7vm6sfEhLIMrZrI.99

    Just sharing this article because I thought it was a good read about gaming and inclusivity. Plus, it has a some tips that some may not be aware or, or possibly forgot about.

    Also, curious to see people's thoughts. Are companies doing enough to make people feel included in gaming? Are there things we, the community, could be doing to make certain groups feel more welcome? Do some feel like it's going too far; for example, catering
    to one group while ignoring others or having games with characters from all kinds of demographics, even when it doesn't make sense?

    How do you feel about this piece?

    :)
     
    Fl0ydPinkert0n, May 22, 2019
    #1
  2. Fl0ydPinkert0n Win User

    Gaming Must Promote and Protect the Safety of All

    I know I'm bumping a fairly old topic here, but in this case, I thought it was better than starting a new topic.

    Before going to bed for the night, I was scrolling through Twitter, and happened to come across a post with this in it:

    https://i.imgur.com/TCqAO8p.png

    I'd link directly to the Tweet; however, the person clicks on the message and shows what the content says.

    If i'm not mistaken, this is new. They never used to preemptively hide potentially offensive messages.

    Maybe this is an example of some of the tools Phil Spencer was referring to in his blog.
  3. Saeleth Win User

    Gaming Must Promote and Protect the Safety of All

    Phil Spencer is absolutely amazing, he is second literally only to Reggie of Nintendo. I hope MS realizes what a genuinely great person they have at the helm.
  4. H3PA80R Win User

    Gaming Must Promote and Protect the Safety of All

    Enjoyed the article too. Good idea to share it.
  5. Captain Foxglove Win User

    Gaming Must Promote and Protect the Safety of All

    Very well said, i am honoured to be part of such amazing community that stands behind values like this.
  6. brandiesel1 Win User

    Gaming Must Promote and Protect the Safety of All

    I agree with this however, I do miss the days of old when trash talk was really vulgar and mean. It was always funny to listen to it. I never engaged in it though.
Thema:

Gaming Must Promote and Protect the Safety of All

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