GAME DEVELOPER, THE GAME PACKAGING AUTOMATICALLY OPTIMIZES IT FOR THE XBOX ONE PLATFORM?

Discus and support GAME DEVELOPER, THE GAME PACKAGING AUTOMATICALLY OPTIMIZES IT FOR THE XBOX ONE PLATFORM? in XBoX on Consoles to solve the problem; CAN I MAKE A VIDEO GAME WITH A GRAPHIC CARD VERY SUPERIOR TO THE FINAL PLATFORM OR WILL I HAVE PROBLEMS WHEN PACKING THE GAME? OR WHAT I THINK IS MOST... Discussion in 'XBoX on Consoles' started by sckaflownee, Apr 9, 2020.

  1. sckaflownee
    sckaflownee Guest

    GAME DEVELOPER, THE GAME PACKAGING AUTOMATICALLY OPTIMIZES IT FOR THE XBOX ONE PLATFORM?


    CAN I MAKE A VIDEO GAME WITH A GRAPHIC CARD VERY SUPERIOR TO THE FINAL PLATFORM OR WILL I HAVE PROBLEMS WHEN PACKING THE GAME?

    OR WHAT I THINK IS MOST OBVIOUS; DO I HAVE TO DO THE GAME CREATION WITH A SIMILAR CHARACTERISTIC CARD TO SEE THE RESULT CLOSEST TO THE FINAL RESULT?

    EXAMPLE; RUNNING THE PROJECT WITH A 4GB CARD HAS 27 FPS, AND RUNNING THE PROJECT WITH 8GB RUNS AT 50 FPS, OBVIOUSLY THE 8GB HAS 256 BITS, THE 4GB HAS 128 BITS.

    QUESTION ; ON THE XBOX ONE, S AND X HOW MUCH WILL THEY RUN?

    QUESTION; WHEN MAKING A GAME WITH ULTRA 4K, A 16GB, 32 RAM GRAPHICS CARD THAT RUNS ON THAT SAME PC AT 60FPS AND 3 MS, WITH CINEMATOGRAPHIC GRAPHICS. WHEN PACKAGING THEM TO THE XBOX ONE HOW WILL IT BE PACKAGED? WILL IT BE PACKAGED? WILL IT LOOK THE SAME?
    OR AUTOMATICALLY PACKAGING OPTIMIZES FOR XBOX ONE?

    OR WILL I HAVE PROBLEMS WITH THE GRAPHICS?

    * Moved from Community Participation Center

    :)
     
    sckaflownee, Apr 9, 2020
    #1
  2. denis97g Win User

    Better optimization for bigger games

    most developers optimize already their games for the xbox one, obviously smaller teams will need more time, but optimizations are mostly made with patches and updates or with game previews.
  3. Windows10XboxOne Win User

    Hope Microsoft takes a look at what Sony is dabbling in.

    I thought what most developers did with multiplats was use the Xbox 360 as the default platform for development since it's easier to code on then port the games over to the PS3/PC. And that's why you have certain games like Skyrim for example not run optimally
    on the PS3 like it would on the PC or Xbox 360.
  4. Unreal Warfare Win User

    So when do we get performance/ optimization updates?

    This is as much about developers optimization of the game software as it is about Microsofts optimization of the Xbox One's software.

    You're unlikely to see any drastic improvements over past games. You'll just see them in future games instead as it has always been in console game development.
  5. Murderstyle75 Win User

    Hope Microsoft takes a look at what Sony is dabbling in.

    [quote user="LOL AT UR SKILL"]

    I thought what most developers did with multiplats was use the Xbox 360 as the default platform for development since it's easier to code on then port the games over to the PS3/PC. And that's why you have certain games like Skyrim for example not run optimally
    on the PS3 like it would on the PC or Xbox 360.

    [/quote]



    It's still not the same because even the developers using the 360 as their default platforms still need to take the other hardware into account for the port.
  6. RandyAU93 Win User

    Xbox One X Enhanced on Xbox Series X

    I would presume that if a game is Xbox One X Enhanced, those benefits will also appear when the game is played on Xbox Series X, along with any Optimized for Xbox Series X benefits that same game might receive through future updates. I doubt seriously it
    would be a step backward when played on the superior hardware.

    Keep in mind the Smart Delivery feature, which will enable Xbox Live to send the best possible version of the game to Xbox Series X automatically. So that may be the Xbox One X Enhanced version, or (if the developer makes such an update possible) the Optimized
    for Xbox Series X version. Given the choice, I'd want the Optimized version. :)
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GAME DEVELOPER, THE GAME PACKAGING AUTOMATICALLY OPTIMIZES IT FOR THE XBOX ONE PLATFORM?

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