Future support for extended button mapping on Xbox platform

Discus and support Future support for extended button mapping on Xbox platform in XBoX Games and Apps to solve the problem; I asked bing (ChatGpt) a question about why controller support is so behind technology on the Xbox platform and was told that this is a limitation of... Discussion in 'XBoX Games and Apps' started by tigerman2309, Dec 17, 2023.

  1. tigerman2309
    tigerman2309 Guest

    Future support for extended button mapping on Xbox platform


    I asked bing (ChatGpt) a question about why controller support is so behind technology on the Xbox platform and was told that this is a limitation of the current version of XInput. When asking why PC versions of the same game could support the missing features the answer was Directinput was being used. When ask what was happening to bring the support in line with current technology using Thrustmaster T248 as this is supported fully on PS5 and PC. Was told this.

    --

    Indeed, the Thrustmaster T248 steering wheel is a good example of a device that offers features beyond what XInput currently supports123. The T248 features more than 20 different displays on its built-in screen, 3 types of Force Feedback presets, 25 action buttons, and magnetic paddle shifters1. It also includes a magnetic pedal set with 4 pressure modes on the brake pedal1.

    While the T248 is compatible with Xbox Series X|S, Xbox One, and PC45, it seems that not all of its features are fully supported on the Xbox platforms4. On the other hand, the T248 is officially licensed for PlayStation 5 and PlayStation 4, and it appears that more of its features are supported on these platforms678.

    This situation highlights the limitations of XInput and the potential benefits of supporting a more feature-rich input standard like DirectInput on Xbox consoles. As you pointed out, this would allow for better compatibility with the advanced features that manufacturers like Thrustmaster are bringing to their controllers and steering wheels.

    However, the decision to support DirectInput on Xbox consoles would ultimately be up to Microsoft. It’s an interesting topic and it will be fascinating to see how controller technology and input standards evolve in the future.

    --

    My question is when is the addition of Directinput like features going to be added to XInput allowing additional buttons to be mapped within the platform, or are there plans to port Directinput to Xbox platform.

    :)
     
    tigerman2309, Dec 17, 2023
    #1
    Error:Failed to connect to localhost port 9200: Connection refused
Thema:

Future support for extended button mapping on Xbox platform