Extreme rubberbanding/Lag in online multiplayer

Discus and support Extreme rubberbanding/Lag in online multiplayer in XBoX on Consoles to solve the problem; What Country/State/Province do you live in? United States/Utah Modem brand & model number: **** TM402P Router brand & model number: Cisco Linksys... Discussion in 'XBoX on Consoles' started by Todd_DRFTR, Oct 25, 2014.

  1. Todd_DRFTR
    Todd_DRFTR Guest

    Extreme rubberbanding/Lag in online multiplayer


    What Country/State/Province do you live in? United States/Utah

    Modem brand & model number: **** TM402P

    Router brand & model number: Cisco Linksys E4200

    How many 360 and One consoles are connected to this router?: 2 360's and 2 X1's

    Wired or wireless (for each console): All wireless

    Things you have tried: Port forwarding, giving my Xbox priority on the router, every manner of reset and reboot available, disconnecting and reconnecting etc

    UPnP Enabled? Yes

    Do you have a NAT error? If so, what is your NAT type? No/Open

    Any Error Codes you encounter: None

    Who is your ISP?(Internet Service Provider): Comcast





    Additional Info:

    Packet loss 0-11% test to test

    MTU: 1480

    85% Wireless strength

    All ports have been forwarded as recommended by Xbox and Bungie

    As stated above, the issue persists despite priority position on the router.



    Since around the launch of Destiny, my Xbox One's relationship with my internet has seemed to turn sour. Whenever I play a multiplayer game online (Titanfall, Destiny Crucible, etc) I get frequent spikes of unusual lag. My character will stop (typically
    still doing the movement animation) and the game will stutter or freeze for around 2 seconds. Following that, I will be bolted to a previous position (typically where I was 5 seconds ago) and the game will jolt forward, playing the events that seemed to happen
    while I was stuck so fast that it is impossible to react. It has also been affecting voice chat in the same way. When a person is speaking they will cut off or suffer a severe drop in quality, then what they said will play back as a garbled mess. I have also
    suffered frequent disconnects from Bungie's servers, despite following all of their networking advice given with the error codes.

    My internet and hardware haven't changed since I bought my X1 back in March and it worked flawlessly until the first week of September. My 360 and the other X1 and 360 in the house seem to be totally unaffected by whatever is plaguing my X1, so it doesn't
    seem to be a problem with my ISP. Though if it is, knowing what causes this problem would be very helpful when I deal with them. This is greatly impacting my ability to play anything online. Any help on this matter would be appreciated.



    :)
     
    Todd_DRFTR, Oct 25, 2014
    #1
  2. Hellfire IRL
    Hellfire IRL Guest
    Bf4 on one vs 360

    Doesn't freeze - but expect some lag / rubberbanding in 64 servers.
     
    Hellfire IRL, Oct 25, 2014
    #2
  3. xFilter
    xFilter Guest
    Battlefield rubber banding

    Since the server sided patch I've had zero issues with lag/rubberbanding.
     
    xFilter, Oct 25, 2014
    #3
  4. Extreme rubberbanding/Lag in online multiplayer

    This is a Problem. You can use port Forward if you have more than 1 xbox online on the sam Router. You have to use UPnP.

    Disable all Port Forward an enable UPnP. This is the only way you can use more than 1 xbox on the same line.

    You have to restart your Router after this.

    Not all Routers work the same with UPnP itś differently implemented. So be sure that you run the latest Firmware for your Router.

    If the newest Router Firmware update does not help you can also try to use DD-WRT Firmware for your Rouer. But you should know what you are doing to install it. You can also go to the DD-WRT Forums to get help installing this Firmware. The DD-WRT Firmware
    is much more advanced than any Stock Firmware out there.
     
    Xx ROZILLA xX, Oct 25, 2014
    #4
  5. Xx ROZILLA xX Win User

    Extreme rubberbanding/Lag in online multiplayer

    This is a Problem. You can use port Forward if you have more than 1 xbox online on the sam Router. You have to use UPnP.

    Disable all Port Forward an enable UPnP. This is the only way you can use more than 1 xbox on the same line.

    You have to restart your Router after this.

    Not all Routers work the same with UPnP itś differently implemented. So be sure that you run the latest Firmware for your Router.

    If the newest Router Firmware update does not help you can also try to use DD-WRT Firmware for your Rouer. But you should know what you are doing to install it. You can also go to the DD-WRT Forums to get help installing this Firmware. The DD-WRT Firmware
    is much more advanced than any Stock Firmware out there.
  6. ArmyMedic75 Win User

    xbox one will be sweet awesome for everybody.

    because of the fact that in order for the drivatars to be there they are dependant upon the cloud and if your ping goes to 150 or higher you will start to experience lag. When you experience lag just take any multiplayer game as an example you get delayed
    response to actions on screen. Rubberbanding and teleportation are common occurances to this problem as well as lag between interactions
  7. Hellfire IRL Win User

    Bf4 on one vs 360

    Doesn't freeze - but expect some lag / rubberbanding in 64 servers.
  8. xFilter Win User

    Battlefield rubber banding

    Since the server sided patch I've had zero issues with lag/rubberbanding.
  9. BlackSilverAce Win User

    counter-strike:go game mode suggestions

    ^ The lag was so terrible when I downloaded the trial. Forget finishing a match; I never got out of my spawn thanks to lag and rubberbanding!
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Extreme rubberbanding/Lag in online multiplayer

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