Did anyone at Microsoft actually test the controller with human subjects?

Discus and support Did anyone at Microsoft actually test the controller with human subjects? in XBoX on Consoles to solve the problem; [quote user="Sunburst Univox"] I know exactly what you mean OP, the bumpers are just plain awkward. The housing is sharp around the triggers but that... Discussion in 'XBoX on Consoles' started by Mark Sherwood, Jan 27, 2014.

  1. DWoodbine
    DWoodbine Guest

    Did anyone at Microsoft actually test the controller with human subjects?


    [quote user="Sunburst Univox"]

    I know exactly what you mean OP, the bumpers are just plain awkward. The housing is sharp around the triggers but that hasn't affected me much but I can see how it would bother some. This is the kind of criticism MS needs in order to build a better controller.
    All these "the X1 controller is perfect" comments are useless.

    [/quote]Not at all, any criticism good or bad is feedback MS needs.

    For me personally the controller does feel perfect and I wouldn't change a thing, it's not useless feedback just because you or anyone else disagree, I accept others have problems with it and that's fine.
     
    DWoodbine, Jan 27, 2014
    #16
  2. You could always take a file and wear down those sharp, plastic edges. Did anyone at Microsoft actually test the controller with human subjects? ;)
     
    Galactic Geek, Jan 27, 2014
    #17
  3. [quote user="ImDrunky"]

    Not at all, any criticism good or bad is feedback MS needs.

    For me personally the controller does feel perfect and I wouldn't change a thing, it's not useless feedback just because you or anyone else disagree, I accept others have problems with it and that's fine.
    [/quote]

    QFT
     
    A Blue Illusion, Jan 27, 2014
    #18
  4. Goatsnatcher
    Goatsnatcher Guest

    Did anyone at Microsoft actually test the controller with human subjects?

    Not personally had any of these issue's. The only thing I'd like is a more solid feeling controller. A good screw would be nice Did anyone at Microsoft actually test the controller with human subjects? ;)
     
    Goatsnatcher, Jan 27, 2014
    #19
  5. [quote user="ImDrunky"]

    [quote user=""]

    I know exactly what you mean OP, the bumpers are just plain awkward. The housing is sharp around the triggers but that hasn't affected me much but I can see how it would bother some. This is the kind of criticism MS needs in order to build a better controller.
    All these "the X1 controller is perfect" comments are useless.

    [/quote]Not at all, any criticism good or bad is feedback MS needs.

    For me personally the controller does feel perfect and I wouldn't change a thing, it's not useless feedback just because you or anyone else disagree, I accept others have problems with it and that's fine.

    [/quote]Really? In terms of feedback how does "the controller is perfect" or "it's fine for me" help at all?
     
    Sunburst Univox, Jan 27, 2014
    #20
  6. Thank you for those who are understanding. I only want to bring this to their attention to make possible improvements with new revisions. Changes to the controller to fix my issues with it will not affect it as the 'perfect controller' you feel it is.
    I still like the controller very much. It's not as if it stops me from playing with it.
     
    BuzzingGoober, Jan 27, 2014
    #21
  7. [quote user="Sunburst Univox"]

    I know exactly what you mean OP, the bumpers are just plain awkward. The housing is sharp around the triggers but that hasn't affected me much but I can see how it would bother some. This is the kind of criticism MS needs in order to build a better controller.
    All these "the X1 controller is perfect" comments are useless.

    [/quote]

    I find them usefull. just like DRM which i really liked, got killed off by groups of unifnormed people on the internet killing it off, i'd hate to see them redesign the controller and make it worse, when its alreayd perfect, so again saying its perfect is
    just as important as saying its not Did anyone at Microsoft actually test the controller with human subjects? ;)
     
    Upinya Slayin, Jan 27, 2014
    #22
  8. DWoodbine
    DWoodbine Guest

    Did anyone at Microsoft actually test the controller with human subjects?

    [quote user="Sunburst Univox"]

    Really? In terms of feedback how does "the controller is perfect" or "it's fine for me" help at all?

    [/quote]What good is only negative criticism? If they only hear from all the people who don't like it or have a problem with it then they'd think it's the worse controller ever. If I can't find a fault with it, I have every right as you or anyone who have
    a problem with it to have my say.

    I don't have a problem with the people who are criticizing the controller, it's just their opinion, so why can't I say mine if it's positive?
     
    DWoodbine, Jan 27, 2014
    #23
  9. Positivity is fine but you need to say why...some of these comments make it seem like people are more interested in stamping out criticism than providing feedback.
     
    Sunburst Univox, Jan 27, 2014
    #24
  10. [quote user="Sunburst Univox"]

    Positivity is fine but you need to say why...some of these comments make it seem like people are more interested in stamping out criticism than providing feedback.

    [/quote]

    I don't think its stamping out critism, i think its lack of knowledge sometimes. Espcially since with teh 360 for isntance most people got in the habit of moving their finger off the trigger to hit the bumper, now they try and it doesn't work great so they
    think teh controller has an issue, but after explaiing the amazing design whee you can press it w/o taking your finger off teh trigger, people like ti much more. It would be liek somebody not knwing it has triggers so theyc omplain about the lack of triggers
    and your like nah man, triggers are right there and there like ok cool
     
    Upinya Slayin, Jan 27, 2014
    #25
  11. [quote user="Upinya Slayin"]

    [quote user=""]

    I know exactly what you mean OP, the bumpers are just plain awkward. The housing is sharp around the triggers but that hasn't affected me much but I can see how it would bother some. This is the kind of criticism MS needs in order to build a better controller.
    All these "the X1 controller is perfect" comments are useless.

    [/quote]

    I find them usefull. just like DRM which i really liked, got killed off by groups of unifnormed people on the internet killing it off, i'd hate to see them redesign the controller and make it worse, when its alreayd perfect, so again saying its perfect is
    just as important as saying its not Did anyone at Microsoft actually test the controller with human subjects? ;)

    [/quote]If people were uninformed that is MS's fault...we STILL don't know what the Family Share was. I'm pretty sure I know but others are still confused. Whatever the DRM plan was I don't think people not being about to sell used games any way they choose
    was ever going fly. Maybe after reasonable pricing for digital content is well established it'll gain some traction.
     
    Sunburst Univox, Jan 27, 2014
    #26
  12. [quote user="Sunburst Univox"]

    [quote user=""]

    [quote user="Sunburst Univox"]

    I know exactly what you mean OP, the bumpers are just plain awkward. The housing is sharp around the triggers but that hasn't affected me much but I can see how it would bother some. This is the kind of criticism MS needs in order to build a better controller.
    All these "the X1 controller is perfect" comments are useless.

    [/quote]

    I find them usefull. just like DRM which i really liked, got killed off by groups of unifnormed people on the internet killing it off, i'd hate to see them redesign the controller and make it worse, when its alreayd perfect, so again saying its perfect is
    just as important as saying its not Did anyone at Microsoft actually test the controller with human subjects? ;)

    [/quote]If people were uninformed that is MS's fault...we STILL don't know what the Family Share was. I'm pretty sure I know but others are still confused. Whatever the DRM plan was I don't think people not being about to sell used games any way they choose
    was ever going fly. Maybe after reasonable pricing for digital content is well established it'll gain some traction.

    [/quote]

    well i do agree that MS is terrible at explaining what their products can do for the masses, but even with that said, you can't fix stupid and no amount of explaining would have gotten through to a majority of thick headed individuals
     
    Upinya Slayin, Jan 27, 2014
    #27
  13. Did anyone at Microsoft actually test the controller with human subjects?

    [quote user="Upinya Slayin"]

    [quote user=""]

    Positivity is fine but you need to say why...some of these comments make it seem like people are more interested in stamping out criticism than providing feedback.

    [/quote]

    I don't think its stamping out critism, i think its lack of knowledge sometimes. Espcially since with teh 360 for isntance most people got in the habit of moving their finger off the trigger to hit the bumper, now they try and it doesn't work great so they
    think teh controller has an issue, but after explaiing the amazing design whee you can press it w/o taking your finger off teh trigger, people like ti much more. It would be liek somebody not knwing it has triggers so theyc omplain about the lack of triggers
    and your like nah man, triggers are right there and there like ok cool

    [/quote]This is good.
     
    Sunburst Univox, Jan 27, 2014
    #28
  14. Nah, they just designed it. Then threw the USB drive at a manufacturer out of the yellow pages, for mass production.
     
    DocHolliday 7, Jan 27, 2014
    #29
  15. [quote user="Upinya Slayin"]

    [quote user=""]

    [quote user="Upinya Slayin"]

    [quote user=""]

    I know exactly what you mean OP, the bumpers are just plain awkward. The housing is sharp around the triggers but that hasn't affected me much but I can see how it would bother some. This is the kind of criticism MS needs in order to build a better controller.
    All these "the X1 controller is perfect" comments are useless.

    [/quote]

    I find them usefull. just like DRM which i really liked, got killed off by groups of unifnormed people on the internet killing it off, i'd hate to see them redesign the controller and make it worse, when its alreayd perfect, so again saying its perfect is
    just as important as saying its not Did anyone at Microsoft actually test the controller with human subjects? ;)

    [/quote]If people were uninformed that is MS's fault...we STILL don't know what the Family Share was. I'm pretty sure I know but others are still confused. Whatever the DRM plan was I don't think people not being about to sell used games any way they choose
    was ever going fly. Maybe after reasonable pricing for digital content is well established it'll gain some traction.

    [/quote]

    well i do agree that MS is terrible at explaining what their products can do for the masses, but even with that said, you can't fix stupid and no amount of explaining would have gotten through to a majority of thick headed individuals

    [/quote]I don't think any amount of explaining was ever gonna convince people it's good to not be able to sell your property any way you choose. At least not while digital content remains the same price as disk based content.
     
    Sunburst Univox, Jan 27, 2014
    #30
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Did anyone at Microsoft actually test the controller with human subjects?

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