December 12th SDK improves esram control

Discus and support December 12th SDK improves esram control in XBoX on Consoles to solve the problem; lets all remember DX12 is not just 3d its also Direct Audio, Direct 3D and many other sub parts. The CPU benefit is the widely know benefit as this is... Discussion in 'XBoX on Consoles' started by f00xm4n, Feb 10, 2015.

  1. f00xm4n
    f00xm4n Guest

    December 12th SDK improves esram control


    lets all remember DX12 is not just 3d its also Direct Audio, Direct 3D and many other sub parts. The CPU benefit is the widely know benefit as this is a benefit to current PC's and multicore devices such as tablets (specifically surface) They are not releasing
    all the Direct 3D details yet as people hold off buying 3D cards hence the NDA's put in place by AMD.

    Microsoft have spoken about xbox hardware support for things such as hardware tiled resources, Pipeline state objects, Command lists and bundles, Descriptor heaps and tables, deferred shading, virtual GPU.

    To come on this forum and say Microsoft put low budget PC parts in their APU is a pure troll, when we know for a fact MS spent 3billion on R&D for thier APU and Sony spent 300million. MS have already said their APU is heavily modified just look at the cache
    used on the shader cores each core has L1 cache and the PS4 shares it between 3 cores, then there is a direct link to super fast 32MB of esram which real world performance doubles that of the one chunk shared between CPU and GPU in the PS4. Go educate yourself
    before trolling here dude.

    :)
     
    f00xm4n, Feb 10, 2015
    #1
  2. catigerman72
    catigerman72 Guest
    An insider's input on tiled Resources.

    As the SDKs continue to update, the use of ESRAM will be seamless.
     
    catigerman72, Feb 10, 2015
    #2
  3. f00xm4n
    f00xm4n Guest
    Titanfall confirmed to run at 792p

    yeah I am actually happy about this cheers UW, same res as beta which I loved, and a promise that they are developing it in the future to improve it even more. Wonder if they will get advance use of DX12 SDK tools and a further confirmation of possible res
    changes. Very intresting to see that the implication was they were not using esram and still managing higher res then other first party multiplayer games.
     
    f00xm4n, Feb 10, 2015
    #3
  4. N7 Gh0stz
    N7 Gh0stz Guest

    December 12th SDK improves esram control

    lets not forget xbox one will use DX12 ps4 will not
     
    N7 Gh0stz, Feb 10, 2015
    #4
  5. True, but a lot of people might say that the PS4 doesn't need it - I so hope they're wrong, because I for 1 would love to see the XB1 begin to outshine the competition and do exactly what the 360 did against the PS3 back in the day. December 12th SDK improves esram control :)
     
    Galactic Geek, Feb 10, 2015
    #5
  6. Boas BS5
    Boas BS5 Guest
    OMG a console comparison from GG, please say it isnt so!!
     
    Boas BS5, Feb 10, 2015
    #6
  7. I knew somebody was going to say something about that. December 12th SDK improves esram control :p
     
    Galactic Geek, Feb 10, 2015
    #7
  8. Boas BS5
    Boas BS5 Guest

    December 12th SDK improves esram control

    lol, its all in good funDecember 12th SDK improves esram control :)
     
    Boas BS5, Feb 10, 2015
    #8
  9. f00xm4n
    f00xm4n Guest
    GG the PS4 has in some instances better resolution, but how they get there is a different matter, DF aside there are more sites doing independent comparisons and are picking out alarming texture problems on the PS4 to allow it to get to these higher resolutions.
    I have many examples but lets not turn this thread into a comparison and have it blocked.

    The reason for the better handling of textures on the xbox one is the ESRAM as your looking at over 200GB/s bandwidth while CPU and GPU are working away (real working code) however the draw backs are developers were trying to render the whole screen in ESRAM
    and not stream it (which the november SDK unlocked from preview) aka tiled resources, the other very interesting leak was the xbox can choose which parts of the screen and memory to use. for example you could use main memory for the bottom 15% and the top
    15% of screen (usually ground and sky) and 70% in ESRAM.
     
    f00xm4n, Feb 11, 2015
    #9
  10. N7 Gh0stz
    N7 Gh0stz Guest
    f00x i think u just lost GG lmao
     
    N7 Gh0stz, Feb 11, 2015
    #10
  11. C cRaZy D
    C cRaZy D Guest
    Please keep in mind that comparisons aren't allowed. Thank you.
     
    C cRaZy D, Feb 11, 2015
    #11
  12. John Dowding
    John Dowding Guest
    ^ yea GG bear that in mind! ;-)
     
    John Dowding, Feb 11, 2015
    #12
  13. f00xm4n
    f00xm4n Guest

    December 12th SDK improves esram control

    looks like GDC this year is hopefully going to put some of these questions to rest, have you seen the amount of lectures and talks Microsoft is involved in, it's huge. We also have the xbox DX12 team wanting to talk to TiC after Brad did a really good podcast.
    Hopefully they may spill some beans December 12th SDK improves esram control :)
     
    f00xm4n, Feb 11, 2015
    #13
  14. Boas BS5
    Boas BS5 Guest
    So all I have gathered from this thread is that nobody knows for sure how dx12 is going to improve games? Or did I miss something?
     
    Boas BS5, Feb 11, 2015
    #14
  15. Goatsnatcher
    Goatsnatcher Guest
    F00, when is all this happening? Dates?
     
    Goatsnatcher, Feb 11, 2015
    #15
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December 12th SDK improves esram control

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