"Cone NAT" issues

Discus and support "Cone NAT" issues in XBoX on Consoles to solve the problem; So I've spent the better part of the past week in an attempt to get a clean, open NAT for my Xbox One. It initially was almost constantly showing up as... Discussion in 'XBoX on Consoles' started by FrodaddyG, Mar 13, 2014.

  1. FrodaddyG
    FrodaddyG Guest

    "Cone NAT" issues


    So I've spent the better part of the past week in an attempt to get a clean, open NAT for my Xbox One. It initially was almost constantly showing up as "strict" with the MP test describing the network as being "behind a port preserving, port symmetric NAT".
    I've since bought a new router (and the problems persisted initially) and had my ISP bridge my DSL modem to avoid whatever double NAT issues may have been present. Now the NAT shows up as "open" when I run the connection test, but when I do the MP test and
    then hit the shoulder buttons for the specifics, it still says it's behind a "cone NAT". The main symptom I seem to be encountering is no incoming sound from the majority of other players when I'm playing something on Live. I'll see the name and mic pop up
    that indicate someone is talking, but there's no sound through to my headset. I'll have a few people's voice that comes through, but others in the same session give nothing.

    I've tried every trick in the book. Forwarding ports, no good. Always get a "port not open or reachable" message when I try the port check tool.

    uPnP enabled/disabled hasn't seemed to make a noteworthy difference.

    Putting the Xbox in the DMZ hasn't seemed to do much, either. It sometimes seems OK, but then the same issues reappear.

    There's one "enable NAT" setting in my router that is checked as on, but if I disable it, I'm unable to connect to the internet at all. I'm not sure if that's the final thing i need to find a workaround for, or if I'm just getting some bizarre conflict.

    My router is an Asus RT-N66R (from what I've gathered, it's largely identical to an RT-N66U). If anyone has any experience with similar issues, some advice would be appreciated. I'm at my wits end with this, and I'm hoping there's some dumb, simple solution
    that I've overlooked to this point. Thanks in advance.

    :)
     
    FrodaddyG, Mar 13, 2014
    #1
  2. taidara
    taidara Guest
    At my witts end with trying to get an open NAT!!!!

    [quote user="BIGTRUC"]There is no modem. It's fiber optic cable coming from my internet provider right to a box on the outside of the house.[/quote]As in an
    Optical Network Terminal (ONT)?

    [quote user="BIGTRUC"]I can sometimes get an open NAT on the network screen in settings & it says it's behind a cone NAT[/quote]When your console is not behind a cone NAT, what is your NAT behaviour then?

    [quote user="BIGTRUC"]The COD franchise is mostly what I play & it's always moderate.[/quote]Are there any other titles that you play in multiplayer with the same, or different NAT type. If so, which NAT type?

    Thanks!
     
    taidara, Mar 13, 2014
    #2
  3. SeanyLawson
    SeanyLawson Guest
    NAT cone issues.

    Anybody else on here having trouble connection to parties,open/download apps/games?? I appear to be having a problem with my NAT settings. Xbox is telling me that they're open but that my network is 'behind a cone NAT'. Anybody got a solution??
     
    SeanyLawson, Mar 13, 2014
    #3
  4. jmcode
    jmcode Guest

    "Cone NAT" issues

    A cone NAT is a good thing. Per Microsoft, cone NAT works best with and is recommended for Xbox Live.

    download.microsoft.com/.../Xbox-Live.doc

    So, that is not your problem. Getting a "port not open" etc. message with port check tools is normal because the Xbox isn't actually listening on the ports you likely checked. Despite what many here recommend under the mistaken belief it is needed (largely
    due to misleading information on the MS support site), these are the only ports you need to forward:

    88 UDP

    3074 TCP and UDP

    and if you have COD Ghosts, also:

    3075 TCP and UDP

    3076 TCP and UDP

    With your router, you should not even have to forward ports, just enable UPnP (pretty sure that router has a good UPnP implementation even with stock firmware). Just delete all port forwards and DMZ (it is rarely a good idea for home users to use DMZ) and
    enable UPnP. If you are somewhat adventurous, you can flash your particular model router with superior third-party firmware. I use Tomato, but you may want to start with RMerlin, which is just an improved version of the stock Asus firmware (Asus even incorporates
    some of his changes into the official firmware, which is open source). Even if you stick with the official Asus firmware, do make sure it has been updated to the latest version (via the web interface).
     
    jmcode, Mar 13, 2014
    #4
  5. FrodaddyG
    FrodaddyG Guest
    The feedback is much appreciated. Even before seeing this I was running with uPnP on and the ports forwarded, and it seems like I've had better luck in the past few days with being able to actually hear most other players talking in game, and not having
    issues with dropped connection when trying to connect to a game session. (The two primary problems I was trying to fix.) I'm not sure if it's entirely resolved, but it seems to be better. Hoping that the bridged modem has been the main fix, wiping out what
    was probably a double NAT situation. Thanks again.
     
    FrodaddyG, Mar 14, 2014
    #5
  6. Wondering if anyone would know how to set up with out port forwarding and successfully DMZ'ing within two routers that are DHCP bridged. I have a static ip address and a cable modem from comcast... I can not PForward 2 #'s 500 and 4500 udp as it interferes
    with my work modem thats networked into my home network. I have successfully somehow been able to finagle around DMZ for a few weeks to play and have an open nat for a status after checking connection, but i cannot see some players in squad join in BF4 and
    cannot party up with other peers. only some. i checked my connection and held down triggers and bumpers it gave me a message that said im behind a cone NAT and the succession of numbers under status code 0x1040040000000000 the tech i talked to earlier on chat
    xbox live was blown away with my question. hopefully one of you can help
     
    xo5N47CHF4C3ox, Jul 7, 2015
    #6
  7. taidara
    taidara Guest
    Greetings xo5N47CHF4C3ox!

    If you haven't already, please go ahead and start a fresh new thread with a detailed description of your situation, along with any error code you are getting and any troubleshooting steps you have tried so far.

    In order to save yourself some time, please read:
    forums.xbox.com/.../1621667.aspx
    and post back in full detail (the bits in bold), so that people trying to help can have a better understanding of your situation.

    FYI: When you held down triggers and bumpers all together after you'd run the Multiplayer Connection test, what you console is actually doing is that it send out information to delete the existing PortMapping for the required ports for Xbox traffic and add
    a new PortMapping. If you simply were to run the Multiplayer Connection test, you wouldn't see the same results through a debug process, because these values are actually cached values.

    If your console is getting diagnosed with NAT beaviour of a Cone NAT, that would mean it's diagnosed with the least restrictive form of NAT behavior, which is where you want to go.
     
    taidara, Jul 7, 2015
    #7
  8. "Cone NAT" issues

    thanks for reply. im reading your suggested material. im so over this networking headache.
     
    xo5N47CHF4C3ox, Oct 31, 2018
    #8
  9. Malacath Win User

    NAT cone issues.

    A cone NAT is normal

    What game are you trying to play?

    Not all games use the same Network port as xbox live so you can have an open NAT on the dashboard but your NAT in the game could be moderate or strict.

    For instance COD requires port 3076 and Destiny port 1200 to be forwarded either by UPnP or port forwarding to get an open NAT.
  10. Four-Channel Win User

    Xbox Live will not connect

    Open see if you have Full Cone NAT on that router as well or are you going to notice performance issues when you are connected. This is going to cause a lot of issues if your neighbor is using a PS3 or Xbox 360 and even a Wii trying to share that same NAT.
    Me and my brother sharing a Router with a NAT that wasn't Full Cone, I turned it over to Full Cone allowing more than one DNS Connection through the Gateway.
  11. Four-Channel Win User

    Console won't connect

    Are your ports forwarded for both consoles? Is your NAT Open? Full Cone NAT Enabled? Try turning off the other console then try connecting, if your console connects then your NAT issue involves connections through your Gateway, contact your ISP to open your
    NAT to Full Cone.
  12. Xx ROZILLA xX Win User

    UPnP nat PMP

    just curious :)

    and I can change my Router NAT to

    Full Cone Nat or Restricted Cone NAT

    default is Classical Linux Hybrid NAT.

    I read about that I don´t need UPNP if I have Full Cone NAT. What would be the best NAT type and why? I try to understand these things :)
  13. mrtoyou Win User

    Open NAT in energy saving mode

    Thankyou,here are the results

    instant on mode-Your network is behind a cone NAT

    energy saving mode--Your network is behind a cone NAT

    Thankyou
Thema:

"Cone NAT" issues

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