Bungie Addresses Issues

Discus and support Bungie Addresses Issues in XBoX Games and Apps to solve the problem; Not sure if you saw this (don't know how to do quick link http://www.bungie.net/7_Destiny-Dev-Notes/en/News/News?aid=12188) Looks like they are... Discussion in 'XBoX Games and Apps' started by RENZ0-45FF73BA-F942-4C16-8470-B9194F4E220C, Sep 25, 2014.

  1. Bungie Addresses Issues


    Not sure if you saw this (don't know how to do quick link
    http://www.bungie.net/7_Destiny-Dev-Notes/en/News/News?aid=12188
    )

    Looks like they are fixing the loot cave right away...and taking their time to fix the non-existant chat for strikes and crucible, but not out and about.

    On September 9th the Bungie team traded late nights building Destiny for late nights playing Destiny with all of you. We'd looked forward to that day for years, knowing that it would bring millions of fresh eyes into our world and quickly change many of
    our plans and priorities. We were not disappointed.

    In the last two weeks there have been many surprises, bugs, exploits, world firsts, and a whole lot of fun. It's been an amazing time. We think now is a great time to step back and let you all know how we think the game is holding up and to talk about
    some changes we are contemplating going forward.
    We will be patching some of these issues as early as today. Others may not be addressed for a month or two. Stay tuned for updates and thank you for all your feedback online.

    He Who Shall Not Be Named
    Long ago during development, the Cryptarch decoded engrams of a given color into gear of that same color. Early in 2014 we added randomness, both for better and worse, to the decrypting process. The result was that end-of-session engram decoding got a
    lot more exciting and the Cryptarch himself suddenly acquired a personality. Both of these experiences were positive additions to the game.

    But we didn't adequately communicate the potential random outcomes of decryption. Players see what looks like the familiar metaphor of item identification, while the Cryptarch thinks he's opening a grab bag of loot. Rage sharding of blues ensues. Expect
    to see changes to address this soon.

    Destiny: The Cave
    The social experience of a cave farming run is amazing: the herding to get a team of Guardians all behind the line and firing in the right direction, the rush to grab the loot, the scramble when the panic wave starts, the beckoning glow from inside the
    cave. The speed at which the community organized around this activity was inspiring and humbling to us.

    But shooting at a black hole for hours on end isn't our dream for how Destiny is played. Our hope is that social engagement in public spaces is only one part of the Destiny experience. Expect changes soon which decrease the efficiency of cave farming and
    correspondingly increase engram drops from completing activities.
    Reward Celebration
    Growing more powerful by acquiring new upgrades, gear or progression is central to Destiny's player experience. Our goal is to always celebrate when this occurs, both as a reward in and of itself and to communicate to players what is going on.

    During development we sometimes prioritized making a system functional over celebrating its rewards, for example:

    • The Vault of Glass contains highly coveted loot but the actual moment of reward happens without fanfare and can be easily missed.
    • The lowest level of the Daily Heroic gives great XP and Reputation rewards, but neither of these progressions appears on the postgame screen.

    We will slowly be addressing these and other issues going forward.



    Voice Communication
    Our vision for Destiny is that all players, even matchmade players in the Crucible, Strikes, the Tower or public spaces, be able to communicate with one another in a way that promotes positive socialization. Voice communication is the easy answer, but
    existing voice paradigms, including those in our own Halo games, have not done enough to protect players from abusive griefing from a minority of players.

    Destiny's near-term solution will be to allow players to opt-in to voice communication during matchmade activities. Work on this feature was underway at launch and should be rolled out this year in Strikes and the Crucible.



    Strikes
    Strikes are intended to be a fun, combat-filled romp and stomp with a big boss and cool rewards at the end. Better with cooperation, but doable in a pick up group.

    Since launch we've tracked down an issue which has made Strikes more challenging than originally designed by both increasing damage taken by players and decreasing the damage inflicted by players on the boss. Expect to see this addressed soon, and for
    Strikes to become a little less grindy as a result (sorry, Raiders - incoming damage is working as intended in the Vault of Glass).



    Our goal when balancing Destiny is to never have one player choice-- for example a choice of class or weapon-- either be so much better than the alternatives that it is the only valid choice or to be so much worse that it would always be a mistake to choose.
    When we are successful with this kind of balance the result is a wide set of equally compelling player builds, some of which may be preferred by one player or another but none of which is an absolute right or wrong choice.

    Exotic Weapons
    Exotic Weapons are designed to look, feel and sound overpowered, but to not actually break the game. We hope these weapons challenge the way players think about their loadouts and expect their idiosyncrasies to sometimes be a little frustrating. We find
    ourselves wanting to collect them all and hope players feel the same way.

    Not all our Exotic Weapons currently live up to this promise. In particular those weapons received from completing exotic bounties including Thorn and Bad Juju have disappointed many of us who have gone through the great effort to obtain them because,
    despite looking and sounding amazing, they feel underpowered. We're here to offer some advice: don't shard those guns. Their time will come.

    Auto Rifles
    The Auto Rifle archetype is designed to appeal to players who like to throw up a wall of bullets and not worry if a few miss their target. It is intended to inflict sustained damage at close to medium range, but to lose effectiveness at longer ranges.

    Today the Auto Rifle is too effective at long range, even beating Scout and Pulse Rifles in some circumstances. Expect stability and/or damage adjustments to the Auto Rifle to address this in the weeks ahead.

    Scout Rifles
    Scout Rifles are for players who like to keep their enemies at medium range and hate to miss. They are intended to be an awkward weapon to use at close range but to be dominant-- as long as you land your shots-- at medium and longer ranges.

    Scouts just aren't hitting hard enough today when compared to other precision weapons. We'll be addressing this soon.

    Shotguns
    Shotguns are for those situations where you need to deliver a massive spike of damage, right now, to the thing standing next to you about to do you harm.

    Today shotguns are effective beyond their intended range, especially when upgraded with that intention. Expect changes soon to address shotguns which push the envelope of what it means to be close quarters.

    Thank you for helping us drive these changes. Keep sharing. Keep talking. We’re watching and listening.
    --Bungie

    :)
     
    RENZ0-45FF73BA-F942-4C16-8470-B9194F4E220C, Sep 25, 2014
    #1
  2. EnenDaveyBoy
    EnenDaveyBoy Guest
  3. Devils BAJA
    Devils BAJA Guest
    Beta code for destiny 2

    go to the email address assoicated with your bungie account
     
    Devils BAJA, Sep 25, 2014
    #3
  4. Lord Dirt
    Lord Dirt Guest

    Bungie Addresses Issues

    seems like they want to keep killing their game
     
    Lord Dirt, Sep 25, 2014
    #4
  5. I just want to know why I can't pick a mission, and be thrown into a lobby where potentially other people are waiting for same mission. If nobody shows up in a bit, I can go solo. I can wait as long as I want for somebody else or just opt straight into solo
    mode. I'm only a lvl 14, but haven't played with anybody else because none of my friends have it.
     
    RENZ0-45FF73BA-F942-4C16-8470-B9194F4E220C, Sep 25, 2014
    #5
  6. DBurleson
    DBurleson Guest
    Everyone knew a shotgun nerf was coming...but a Scout buff?? They are already god-like now! I'm not complaining about that one.

    What exactly are they doing to kill their game? Fixing it? I guess there will always be a loser complaining about a company fixing an exploit.
     
    DBurleson, Sep 25, 2014
    #6
  7. Gat0r Medic
    Gat0r Medic Guest
    Bungie, how about you fix that bug where I keep getting booted to orbit, or back to the title screen, with random farm animals as error codes.
     
    Gat0r Medic, Sep 25, 2014
    #7
  8. Bungie Addresses Issues

    I have an issue with bungie taking away the ability to dismantle legendary armor from queens wrath for ascendant shards. It's not fair. Right now, i have an exotic helmet, legendary gauntlets, legendary boots, and a legendary chest piece. All of which are
    at the final stages of the defense upgrade. Unless i'm gonna get exotic rewards from the queens wrath, everything i get is of absolutely no use to me. So of course i'm gonna dismantle them. But now, it seems i can only level up as fast as bungie wants me to.
    It's not right
     
    Legionaire161, Sep 25, 2014
    #8
  9. i feel like bungie don't want us to really level up our characters.
     
    THE IMMORTAL D, Sep 25, 2014
    #9
  10. Loot system: Far too much work for little reward. I've literally gotten 20 legendary engrams in my game career and only four of them have been legendaries. Three of which were heavies, two rocket launchers and a machine gun. The last was a helmet, for the
    warlock, and I'm a hunter. The rest were either blue, materials, motes, or strange coins. Definitely far too little of a reward for the effort put in for them. Definitely have to fix the chances.

    Loot Cave: Hey, make loot drop more frequently. Without that cave I wouldn't have been able to get my Cryptarch rank to where it is now, that cave was a godsend.

    Ranks: Way too difficult to level up. I'm barely half way to rank two for my vanguard and I'm not even rank one for my crucible, and everything else is going to take that much more effort. Again, far too much work for little reward which seems to be a constant
    in this game.

    Social: Definitely one of the biggest problems, I can't do a single social thing. The tower is little more than a spot to look at other people and inspect them. A chat system should have been put in before the game's release. Not to mention the ability to
    get into a team for pretty much anything, I ran the entire story my self because there is no system to just randomly do it with people. Same goes for daily and weekly mission, I would love to do it with two random people, cause very little of my friends play
    the game so it's hard.

    Verdict: The game demands far too much work for far too little reward. There is little to no social and it feels like a very one dimension game. Overall, it is absolutely my favorite game on the Xbox One. But it could have been so much more, this game had
    so much potential and it's missing out on so many amazing opportunities/things it could have been. Sparrow Races, Space Ship Races, easier team gathering, more end game content, a larger variety of weapons and armor. Hopefully we will see at least some of
    this in the future.
     
    Rainb0wSlayer, Sep 25, 2014
    #10
  11. By all means nerf the shotgun but dont nerf the fusion rifle because that isnt cheap as hell either. 1 second charge time to instant kill anyone at ridiculous ranges.
     
    Weekend Zombi, Nov 1, 2018
    #11
  12. Weekend Zombi Win User

    Bungie Addresses Issues

    By all means nerf the shotgun but dont nerf the fusion rifle because that isnt cheap as hell either. 1 second charge time to instant kill anyone at ridiculous ranges.
  13. Rainb0wSlayer Win User

    Bungie Addresses Issues

    Loot system: Far too much work for little reward. I've literally gotten 20 legendary engrams in my game career and only four of them have been legendaries. Three of which were heavies, two rocket launchers and a machine gun. The last was a helmet, for the
    warlock, and I'm a hunter. The rest were either blue, materials, motes, or strange coins. Definitely far too little of a reward for the effort put in for them. Definitely have to fix the chances.

    Loot Cave: Hey, make loot drop more frequently. Without that cave I wouldn't have been able to get my Cryptarch rank to where it is now, that cave was a godsend.

    Ranks: Way too difficult to level up. I'm barely half way to rank two for my vanguard and I'm not even rank one for my crucible, and everything else is going to take that much more effort. Again, far too much work for little reward which seems to be a constant
    in this game.

    Social: Definitely one of the biggest problems, I can't do a single social thing. The tower is little more than a spot to look at other people and inspect them. A chat system should have been put in before the game's release. Not to mention the ability to
    get into a team for pretty much anything, I ran the entire story my self because there is no system to just randomly do it with people. Same goes for daily and weekly mission, I would love to do it with two random people, cause very little of my friends play
    the game so it's hard.

    Verdict: The game demands far too much work for far too little reward. There is little to no social and it feels like a very one dimension game. Overall, it is absolutely my favorite game on the Xbox One. But it could have been so much more, this game had
    so much potential and it's missing out on so many amazing opportunities/things it could have been. Sparrow Races, Space Ship Races, easier team gathering, more end game content, a larger variety of weapons and armor. Hopefully we will see at least some of
    this in the future.
  14. Legionaire161 Win User

    Bungie Addresses Issues

    I have an issue with bungie taking away the ability to dismantle legendary armor from queens wrath for ascendant shards. It's not fair. Right now, i have an exotic helmet, legendary gauntlets, legendary boots, and a legendary chest piece. All of which are
    at the final stages of the defense upgrade. Unless i'm gonna get exotic rewards from the queens wrath, everything i get is of absolutely no use to me. So of course i'm gonna dismantle them. But now, it seems i can only level up as fast as bungie wants me to.
    It's not right
  15. Lord Dirt Win User

    Bungie Addresses Issues

    seems like they want to keep killing their game
  16. THE IMMORTAL D Win User

    Bungie Addresses Issues

    i feel like bungie don't want us to really level up our characters.
Thema:

Bungie Addresses Issues

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