Article on what's wrong with gaming

Discus and support Article on what's wrong with gaming in XBoX on Consoles to solve the problem; a lot of you already complain about most of this stuff but found it interesting A List Of Stupid Things We As Console Gamers Accept In 2016... Discussion in 'XBoX on Consoles' started by pkvas, Feb 23, 2016.

  1. pkvas
    pkvas Guest

    Article on what's wrong with gaming

    pkvas, Feb 23, 2016
    #1
  2. Annoyed Bush
    Annoyed Bush Guest
    MS You Really are Trying My Patience!

    What's wrong with choice Mr That 1 Dude? Are you sad that you missed out on your totalitarian console and "future" of gaming? Maybe next time champ.
     
    Annoyed Bush, Feb 23, 2016
    #2
  3. What's wrong?

    so I'm trying to play fortnite and I keep getting a message saying that my account doesn't give permission for Xbox live and then it directs me to buy gold but I have a years worth of gold
     
    Typical Queen, Feb 23, 2016
    #3
  4. Zero Divided
    Zero Divided Guest

    Article on what's wrong with gaming

    writer seems rather ignorant about a lot of things, i'd agree about the broken games on release, and after Destiny i'd agree about buying DLC blindly, but comparing current gen games to the 1994 NES games is just beyond silly, and there is very little anyone
    can do about having network issues, especially when it is an attack on their network by hackers.

    i'd also like to know the full story about people being penalized or ban on the beta for The Division, it's one thing to find a bug and be punished for reporting it, it's another thing if you find a bug and be punished because you were caught exploiting
    it to ruin everyone else's time with a beta.
     
    Zero Divided, Feb 23, 2016
    #4
  5. Azrael008uk
    Azrael008uk Guest
    This guy has missed the boat entirely.

    The problem is that people trusted Microsoft and Sony to bring them good games and these companies responded by being greedy and selfish with their App Store Approach to modern gaming.

    They were already making good money but now are actively looking for ways to make you pay for your game twice or even three times over.

    Instead of trying to entertain us they are trying to addict and entrench us into needy greedy uneven and unhealthy relationships with games that pressure and demand we spend innordinate amounts of time with them. Grinding for "Destiny", for "COD" for "Battlefield"
    for "Rainbow Six" for "Forza" and now games are starting to take more than they actually give.
     
    Azrael008uk, Feb 23, 2016
    #5
  6. Auswulf
    Auswulf Guest
    That and publishers/developers trying to get a piece of the pie with freemium and locked content microtransactions.
     
    Auswulf, Feb 23, 2016
    #6
  7. brandiesel1
    brandiesel1 Guest
    Gamers are what's bad for the industry. When publishers do something shady we let them so it continues and gets worse. Apparently we like paying for half a game and then paying more than double for dlc. Crazy thing is some gamers justify it.
     
    brandiesel1, Feb 23, 2016
    #7
  8. John Dowding
    John Dowding Guest

    Article on what's wrong with gaming

    Sorry I don't buy this evil half a game stuff, I've been gaming happily on this gen since launch played loads of great titles, haven't bought any micro transactions or any DLC apart from the Witcher and that includes COD and Forza. All the games I have
    played have given great content for the money with many of the titles lasting weeks. Maybe it depends on the games you play I don't know, but I just don't see it with the games I play. Admittedly I don't have much of an interest in MP any more maybe that's
    it.
     
    John Dowding, Feb 23, 2016
    #8
  9. Dakrkplayer2
    Dakrkplayer2 Guest
  10. Tzar of kaos
    Tzar of kaos Guest
    What's wrong, is to read stupid article made by a blogger or even "real" game journalist writing about few bad things without looking at the bright side.

    I won't say that games are pectect or the gaming industry always do the right thing but it's far to be that bad.....Or (maybe) "we" are all dumb to keep playing videogames for more 40 years.

    Because even in the 70's,videogames were far to be perfect,expensive and didn't had much content ,but "we" accept it.But internet wasn't here to tell us how "bad" it was.
     
    Tzar of kaos, Feb 24, 2016
    #10
  11. Shaggy2000
    Shaggy2000 Guest
    @Azreal008UK

    You say that we trust Sony/Microsoft to bring us good games, and that all they are doing being greedy.

    When you say "Sony/Microsoft" I'm assuming your talking about publishers in general.

    My response is that publishers have a really hard time making money on video games, yes there are the rare games that just sell and sell (CoD, Battlefield etc) but of all the games released in a year, most of them don't make any profit at all.

    If I remember right the figures are something like only 20% of all games make a profit. So 4 out of every 5 games released actually lose money.

    www.forbes.com/.../games-eedar-developers-tech-ebiz-cx_mji_1121eedar.html

    With that in mind can you really blame the likes of EA or Ubisoft milking something like DLC or Season Passes for everything they can?

    Also I remember back in the day (I'm 40, so I'm talking about the Atari era and onwards) games were very similar prices to how they are today, but once you figure in inflation, games these days are really very reasonable.

    arstechnica.com/.../an-inconvenient-truth-game-prices-have-come-down-with-time
     
    Shaggy2000, Feb 24, 2016
    #11
  12. John Dowding
    John Dowding Guest
    I struggle to believe that 4 out of 5 games released as mainstream titles lose money I'm afraid. (The Forbes link took me to an eight year old article)
     
    John Dowding, Feb 24, 2016
    #12
  13. Shaggy2000
    Shaggy2000 Guest

    Article on what's wrong with gaming

    Why do you struggle to believe it?

    Look at how many game studios get shut down year on year, look at how many times we hear about studios laying people off. All you have to do is google "game studios shut down" and you get page after page.

    Also it cost huge sums off many to make games these day,
    I mean Destiny cost 140
    million dollars to make. I agree that is one of the more expensive games, but on average it looks like roughly 40 million.

    Just look at Square Enix a few of years ago, they made huge losses on just three games (Tomb Raider, Hitman and Sleeping Dogs) all of them triple A games, all of them got decent reviews,

    but all of them made losses
    .
     
    Shaggy2000, Feb 24, 2016
    #13
  14. EnenDaveyBoy
    EnenDaveyBoy Guest
    I think the op had a good concept for an article and fell short completely, click bait for followers on the internet, not really bringing anything to the table.
     
    EnenDaveyBoy, Feb 24, 2016
    #14
  15. I tend to see it as a 'middle ground' between Shaggy's view and brand's.

    I'm... over 40... and it's hard for me to remember when I didn't pay $60 for a game. The price has been that for what seems like forever. Therefore, there is some merit to the fact that the cost to produce a game will follow a natural progression with inflation.

    Let's also not forget that people keep wanting more from their games. How often did we see threads in here complaining about how the first games available for the XB1 didn't look or say 'next gen' to some people? The drive to keep games fresh, new and appealing
    has a cost since that means a constant demand for the latest in cutting edge tech. Yet there has been a standing price ceiling on base games for a long time.

    Of course... no publisher wants to be the "first to blink" in the price war, that would look bad to charge more than the others for just the base game. So they had to seek other means to make up for it.

    Introducing DLC packs, then season passes... and they have their work around.

    IMO, that work around started the whole problem. People (at least here in the states) have paid the same price for so long, that they take it for granted. Can you imagine the backlash if a company decided to up the base price of a game? It'd be suicidal
    to do that now, since there are additional costs associated with the game after the POS.

    Since $60 was a decent amount 'back then' people were more understanding that it was a complicated process to make a game. Now, the same cost isn't all that much for a game... so people naturally 'devalue' the work involved. I think the 'taken for granted
    train' has been chugging along for so long that stopping it would involve a major industry change that'd be far too risky.

    This brings up another fair point IMO. Once DLC became accepted and it became commonplace, this was also the opening for the publishers to take advantage. Once people were accepting of the fact that there'd be more content for a game after the initial purchase,
    all publishers had to do was go to work on the best marketing plans to make this content irresistible. Of course, some of the marketing plans are going to look underhanded... and companies want to make more money, so... some very well could be.

    But now that the prices of some DLC is closing in... and in some cases surpassing... the original cost of the game, more and more people are going to see it as underhanded... and the problem is, there are always companies that will be underhanded and push
    the envelope as far as possible to make more money. And as long as consumers accept it, they'll keep doing it.

    In conclusion, IMO they have us over a barrel of sorts. It's hard to compare offerings from company X to company Y in a monetary way if all the offerings start out at the same base price. In addition, we all place a different value on entertainment. Add
    to that, once you buy the game, it's hard to say no to the additional content since you're already invested.

    Anyway, sorry for the long post.
     
    A Blue Illusion, Feb 24, 2016
    #15
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