"all digital mode" for button remapping.

Discus and support "all digital mode" for button remapping. in XBoX Accessibility to solve the problem; I have a problem with Sega Genesis classics for Xbox One. The optimal jopystick configuration for a Hori Fighting Commander joypad, or any joystick... Discussion in 'XBoX Accessibility' started by TripleTopper321, Apr 2, 2019.

  1. "all digital mode" for button remapping.


    I have a problem with Sega Genesis classics for Xbox One.

    The optimal jopystick configuration for a Hori Fighting Commander joypad, or any joystick should bethis for Sega Genesis:

    X Y Z

    A B C

    Which on both producta are mapped as (wiht the rtight most row being shoulder buttons on the Hori Commander:

    X Y RB LB

    A B RT LT

    Which maps this was on Optoin 0 on the settings:

    A Y Z X

    B C > <

    Where > is fast forward and < is rewind.

    Otpion 1 leaves it as this:

    X Y C Z

    A B > <

    I guess that;s why Xbox One OS has button remapping.

    First thanks for adding "profiles" so I can label one Geneis Stick if I find on thaat works. A little thing that would be nice is defining games which those prfilkes are auto loaded in when booted. But that's a minor headache compared to this:

    X Y LB <

    A B RB >

    so that I can use Genesis option 1 in a way that makes sense on a fight stick.

    ut the problem is that the 2 triggers can only be swapped wiht each other, and the joystick direcitons and the buttons other than LT and RT can be swapped with each other.

    I understand LT are RT are analog, and are different because certain games won't work right if moved becuase the are always assumed analog. But that leaves a problem like this where the 2 triggers are stuck being in the wrong place.

    Maybe there's a way around it. Have checkmarkable an "all digital mode" where the triggers can be swapped wit egular buttons and vice versa, but make an OS feature where if a game needs analog trigers and the Joystick OS is in All digitla mode, a warning
    would say, "this game is recommended not to be played in all digitial mode, and have the options "cotnroller edit" or "play anyway"

    Finally, being an N64 Player playing Super Mario 64, I can flip the Y axis so presing RS up praises the CAMERA up and you se down and far, and pressing RS down moves the camera to ground level.

    By default the RS assumes where you want to look as the diretion you press, not where you send the camera. For the Y axis I can reverse it.

    Problem is X axis is irreversable, so I have to press right to send the Camera left, because I'm looking right. Thank Cameraman Lakitu for that.

    So both analog sticks should have X reverseable too. This is mainly for third person games where you move the cameraman side to side.

    In first person I'm okay rotating me the way I should.

    :)
     
    TripleTopper321, Apr 2, 2019
    #1
  2. TripleTopper321 Win User

    "all digital mode" for button remapping.

    I have this game, and I have the same general complaint. Unfortunately, there is only one company that can solve this: Sega. For whatever reason, they chose not to include an option to remap buttons. One could be added with a software update, I
    would presume.
    I did try to write to Sega and they said everything from: "it will be taken into consideration" to "We don’t accept outside ideas"

    I’m trying to show them that between fight sticks and the Hori Fighting Commander, there are perfectly good Genesis-style joysticks t play them closest to the way they were intended.

    Unfortunately, their insistence on first making fast forward and rewind and second making them analog, therefore immovable, is stupid. I’d rather be able to enjoy the Genesis-style sticks on the Xbox that I would analog fast forward and rewind, (which
    by the way, at their fastest modes rewind too slow to zip through a big chunk fast, I think it’s speed is -1x.)

    And what’s with the left stick button activating something, when a joystick usually doesn’t have a left stick button or right stick button.

    Xbox was intending to go over Sega’s head my making button configurations. Unfortunately, to overcome Sega’s stubbornness, they have to employ an optional "all digital mode" for the button as part of their Xbox One Joystick OS, where if LT and RT are mapped
    to a digital button, it’s mapped as all-or-nothing, either 100% pressure instantly, or 0% instantly. Likewise a different button mapped to LT and RT can have an "activation barrier", which defaults to 50%, can be as low as 10% and as high as 90%, anything
    below the barrier is not pressed. At the barrier and and beyond, it’s pressed.

    And thankfully, Microsoft made it an easy remap, where now you can store favorite configurations and load them and save them, and have an easy reset to default. I’d like to use one for Pac-Land on Pac-Man Museum 360 where A and B are run left and run right,
    so that you don't have to rapidly press the d-pad left or right as fast as you can to run. That’s awkward on a real 360, even if it is rapidly flicking and centering a joystick over and over.

    Now the question is: Can you switch joystick configuration by bringup pressing the guide button, or must you quit the game to change the joystick configuration?
  3. Radiant Sword X Win User

    "all digital mode" for button remapping.

    Hi. Have you tried resetting all the controller settings to default from the game and the system settings? I would recommend that just to be on the safe side. You can find the system settings under Devices and Accessories. Under whatever you created a
    profile, be sure to select Restore to default.
  4. TripleTopper321 Win User

    "all digital mode" for button remapping.

    Any ideas for Xbox should be referred over to
    Xbox Ideas
    as this is where the community can propose ideas that could potentially come to the Xbox platform in the near future.
    Unfortunately, I’m locked out of Xbox Ideas, so someone at 1-800-4-MY-XBOX suggested I post to Xbox forums. I don’t know whether it’s Xbox denying me access or whether it’s uservoice.com

    Since I can’t post the idea there, i’m trying to officially post it here.

    Make an "all digital mode" where the LT and RT are actuated to the maximum degree when mapped on another button, and other buttons mapped on the trigger on either a fixed percentage, or maybe even programmed, like 10% if you want a slight push to actuate
    the non-trigger button mapped to the trigger, or 90% if you want to do a clicky rapid fire slam down, barely release, repeat.
  5. XBF Diego M Win User

    "all digital mode" for button remapping.

    Hi there,

    I'm sorry but this sounds like a compatibility issue with the button programming and button mapping in regards to Sega Genesis classics on the Xbox One and we cannot assist with that on the forums. Not being able to button map the triggers to other buttons
    cannot be done currently for the very reasons that you have already stated and likely will not be possible due to how a controller works in it's current state.

    Any ideas for Xbox should be referred over to
    Xbox Ideas
    as this is where the community can propose ideas that could potentially come to the Xbox platform in the near future.
  6. TripleTopper321 Win User

    "all digital mode" for button remapping.

    There are only 2 predefined settings that are uneditable on Sge Genesis Classics, and I was under the default control scheme in the Xbox 1 Joystick OS.

    If this is the fight stick arrangement, and assuming buttons and triggers are not cross mappable:

    B B B B

    B B T T

    Becuase the triggers are only swappable with each other and are always > and <, ut’s impossible to remap to get this:

    B B B T

    B B B T

    Even with the Xbox One Joystick OS

    The only way you can do it is to make an "all digital mode" where the triggers are remappable as digital buttons both to and from the triggers.

    Also what about the flip X axis on analog sticks?
Thema:

"all digital mode" for button remapping.

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