Accessability: all digital buttons

Discus and support Accessability: all digital buttons in XboX Insiders to solve the problem; First I should assume that each issue should be a separate subreddit post and not all combined in one. I noticed when you play the Sega Genesis... Discussion in 'XboX Insiders' started by /u/tripletopper, Aug 3, 2021.

  1. Accessability: all digital buttons


    First I should assume that each issue should be a separate subreddit post and not all combined in one.

    I noticed when you play the Sega Genesis collection for Xbox One that is it possible to use an arcade style stick and have it contoured exactly like the Sega Genesis controller with two rows of three buttons.

    The main reason why that is is because the LT and RT buttons are both on the bottom row furthest away from the joystick.

    That leaves you with a row of four buttons on top and a row of two buttons on the bottom.

    You can't swap a trigger for button or a button for trigger.

    I understand the main reason why is because in certain games triggers are fundamentally different because they're analog.

    The problem with that is the Sega Genesis problem of being able to arrange the buttons in two rows of three is physically impossible even with the supposedly very flexible Xbox controller OS programming.

    There should be a checkbox which says "all digital controls". When that box is checked, you tell it to ignore analogicity and just treat them all as digital buttons.

    Now the question becomes what happens if you select all digital controls on a game that shouldn't be:

    Any physical trigger to assign to a button will have a cut off point. That cut off points could be barely actuated all the way up to barely not jammed. The default would be 50%, the minimum would be one bit beyond all zeros and the maximum would be all ones.

    Likewise a physical digital button we'll treat a left trigger and a right trigger as going from all zeros to all ones in a controller frame.

    I posted this before on the Xbox official Community but no action has been taken. Someone told me reddit.com/r/XboxInsiders is the place to suggest this fact if I really want to get it fixed.

    submitted by /u/tripletopper
    [link] [comments]
     
    /u/tripletopper, Aug 3, 2021
    #1
  2. Tezzarrific Win User

    There is no ejection button on my console which is an Xbox s all digital so what do I do after I install the SUb to updated

    The Xbox One S All-Digital Edition does not have the EJECT button. You need to only hold the BIND button and press the Xbox button to access the Xbox Startup Troubleshooter.
  3. TripleTopper321 Win User

    "all digital mode" for button remapping.

    I have this game, and I have the same general complaint. Unfortunately, there is only one company that can solve this: Sega. For whatever reason, they chose not to include an option to remap buttons. One could be added with a software update, I
    would presume.
    I did try to write to Sega and they said everything from: "it will be taken into consideration" to "We don’t accept outside ideas"

    I’m trying to show them that between fight sticks and the Hori Fighting Commander, there are perfectly good Genesis-style joysticks t play them closest to the way they were intended.

    Unfortunately, their insistence on first making fast forward and rewind and second making them analog, therefore immovable, is stupid. I’d rather be able to enjoy the Genesis-style sticks on the Xbox that I would analog fast forward and rewind, (which
    by the way, at their fastest modes rewind too slow to zip through a big chunk fast, I think it’s speed is -1x.)

    And what’s with the left stick button activating something, when a joystick usually doesn’t have a left stick button or right stick button.

    Xbox was intending to go over Sega’s head my making button configurations. Unfortunately, to overcome Sega’s stubbornness, they have to employ an optional "all digital mode" for the button as part of their Xbox One Joystick OS, where if LT and RT are mapped
    to a digital button, it’s mapped as all-or-nothing, either 100% pressure instantly, or 0% instantly. Likewise a different button mapped to LT and RT can have an "activation barrier", which defaults to 50%, can be as low as 10% and as high as 90%, anything
    below the barrier is not pressed. At the barrier and and beyond, it’s pressed.

    And thankfully, Microsoft made it an easy remap, where now you can store favorite configurations and load them and save them, and have an easy reset to default. I’d like to use one for Pac-Land on Pac-Man Museum 360 where A and B are run left and run right,
    so that you don't have to rapidly press the d-pad left or right as fast as you can to run. That’s awkward on a real 360, even if it is rapidly flicking and centering a joystick over and over.

    Now the question is: Can you switch joystick configuration by bringup pressing the guide button, or must you quit the game to change the joystick configuration?
  4. Radiant Sword X Win User

    "all digital mode" for button remapping.

    Hi. Have you tried resetting all the controller settings to default from the game and the system settings? I would recommend that just to be on the safe side. You can find the system settings under Devices and Accessories. Under whatever you created a
    profile, be sure to select Restore to default.
  5. TripleTopper321 Win User

    "all digital mode" for button remapping.

    Any ideas for Xbox should be referred over to
    Xbox Ideas
    as this is where the community can propose ideas that could potentially come to the Xbox platform in the near future.
    Unfortunately, I’m locked out of Xbox Ideas, so someone at 1-800-4-MY-XBOX suggested I post to Xbox forums. I don’t know whether it’s Xbox denying me access or whether it’s uservoice.com

    Since I can’t post the idea there, i’m trying to officially post it here.

    Make an "all digital mode" where the LT and RT are actuated to the maximum degree when mapped on another button, and other buttons mapped on the trigger on either a fixed percentage, or maybe even programmed, like 10% if you want a slight push to actuate
    the non-trigger button mapped to the trigger, or 90% if you want to do a clicky rapid fire slam down, barely release, repeat.
  6. XBF Diego M Win User

    "all digital mode" for button remapping.

    Hi there,

    I'm sorry but this sounds like a compatibility issue with the button programming and button mapping in regards to Sega Genesis classics on the Xbox One and we cannot assist with that on the forums. Not being able to button map the triggers to other buttons
    cannot be done currently for the very reasons that you have already stated and likely will not be possible due to how a controller works in it's current state.

    Any ideas for Xbox should be referred over to
    Xbox Ideas
    as this is where the community can propose ideas that could potentially come to the Xbox platform in the near future.
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Accessability: all digital buttons

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