100% packet loss, GTA Online and Halo MCC unplayable

Discus and support 100% packet loss, GTA Online and Halo MCC unplayable in XBoX on Consoles to solve the problem; Since the big thread is listed as "answered", thought I'd make a separate post because the packet loss problem IS affecting gameplay for some of us.... Discussion in 'XBoX on Consoles' started by aryzona bay, Jan 2, 2015.

  1. aryzona bay
    aryzona bay Guest

    100% packet loss, GTA Online and Halo MCC unplayable


    Since the big thread is listed as "answered", thought I'd make a separate post because the packet loss problem IS affecting gameplay for some of us.

    I've had 100% packet loss since yesterday evening.

    Extreme amount of trouble trying to play GTA Online - getting put in lobbies by myself, disconnected from job lobbies as soon as I join, sometimes just getting booted back into single player. Can't play a single match of Halo MCC, keep getting "failed to
    connect" in matchmaking process.

    My NAT is Open, my network is behind a cone NAT. Ping does not show. I've had very issues (except when Xbox Live is getting DDOS'd) until last night.

    :)
     
    aryzona bay, Jan 2, 2015
    #1
  2. Atomic Hash
    Atomic Hash Guest
    100% Packet Loss

    I'm having the same issues, 100% packet loss, GTA V online completely unplayable as per always
     
    Atomic Hash, Jan 2, 2015
    #2
  3. Is the Xbox One connectivity test glitched?

    It continuously says I have a upload packet loss of 10-23%

    From what I have understood, this kind of packet loss should make online games completely unplayable, or at the very least, lag a lot.

    Im currently playing Ghosts with these upload packet loss results, and its pretty darn smooth. The odd hitch in a blue moon, but nowhere close to what i should be getting.

    Anyone else in the same boat? Anyone else get high upload packet loss, but end up having a smooth online experience regardless? WEIRD!
     
    ryan211-EBD250AB-5BB4-4C8E-87C0-933B51CD43D2, Jan 2, 2015
    #3
  4. 100% packet loss, GTA Online and Halo MCC unplayable

    I still can't connect to my friends to play games or party and i have 100% packet loss. This is getting tiring. I have limited time playing halo beta and playing with my friends. I'm disappointed with this whole next gen thing cause it hasn't been working
    right. I have had my xbox one since it came out and it has been having nothing but problems. From games to the actual system.
     
    cillamarie06330, Jan 2, 2015
    #4
  5. Atomic Hash Win User

    100% Packet Loss

    I'm having the same issues, 100% packet loss, GTA V online completely unplayable as per always
  6. cillamarie06330 Win User

    100% packet loss, GTA Online and Halo MCC unplayable

    I still can't connect to my friends to play games or party and i have 100% packet loss. This is getting tiring. I have limited time playing halo beta and playing with my friends. I'm disappointed with this whole next gen thing cause it hasn't been working
    right. I have had my xbox one since it came out and it has been having nothing but problems. From games to the actual system.
  7. Trust A Zombie Win User

    100% Packet Loss

    I am having a problem with this packet loss too. 100% packet loss
  8. TheRazorEnigma Win User

    Is it possible to get packet loss that exceeds 100%?

    100% packet loss is the maximum that is possible. However, occasionally it is possible that there may be a bug causing the packet loss to appear more than 100%, but this is uncommon. The maximum is 100%.
  9. Qualthis Win User

    100% Packet Loss

    Same issue. 100% Packet loss. No packet loss from my PC. Wireless connection via my Xbox one. Has been working fine just 10 hours ago. Tried it today: 100% packet loss.
Thema:

100% packet loss, GTA Online and Halo MCC unplayable

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