vibrant visuals not working on dx12

Discus and support vibrant visuals not working on dx12 in XBoX Games and Apps to solve the problem; StartFragment Hello Mojang/Microsoft team, I'm currently running Minecraft Bedrock Edition version 1.21.82 (public release) on a Windows 11 laptop... Discussion in 'XBoX Games and Apps' started by ASIF ISHAN, May 30, 2025 at 5:13 PM.

  1. ASIF ISHAN
    ASIF ISHAN Guest

    vibrant visuals not working on dx12


    StartFragment

    Hello Mojang/Microsoft team,



    I'm currently running Minecraft Bedrock Edition version 1.21.82 (public release) on a Windows 11 laptop with the following specifications:



    • CPU: Intel Core i5-1035G1
    • GPU: Intel UHD Graphics (10th Gen)
    • Driver Version: 31.0.101.2121
    • DirectX Feature Level: 12_1
    • WDDM: 3.1
    • Windows Version: Windows 11 22H2
    • Minecraft Graphics Setting: Set to "High Performance" via Windows Graphics Settings

    Despite meeting all hardware and software requirements for the Vibrant Visuals, the option remains grayed out and unavailable in my video settings menu. And yes I disabled all resources and behavior packs, and enabled the experiment.

    :)
     
  2. Rodrigo.Queiroz Win User

    vibrant visuals not working on dx12

    Hi,

    I'm Rodrigo and I'll help you.

    Vibrant Visuals require a DirectX 12 Ultimate compatible graphics adapter, unfortunately, your Intel graphics does not support it.
  3. EnenDaveyBoy Win User

    Dx12 changes to xbox one

    If you look at what DX12 is and does, visuals are only one aspect of a program, so he's not wrong.
  4. SwordofWhedon Win User

    Vibrant visuals greyed out on minecraft bedrock.

    Your GPU doesn't support DX12, and wouldn't have the power anyway, it's ten years old and does not support DX12 ultimate which is required

    You need a dedicated graphics card
  5. Lofty Who Win User

    Direct X12 Game Changer?

    Like others I don't understand it all but I read an article of OXM and it seemed to me from what they said is DX12 won't mean .. "Vastly improved visuals" ...they will improve but it's more a case developers will find it a lot easier to work with?

    I could be wrong but that's how I read it.
  6. voteDC Win User

    Direct X12 Game Changer?

    DX12 might be great for first party games or exclusives but what about multi-platform titles?

    Are developers really going to put effort into getting the best from DX12 if other platforms are't going to be using it. Will the PS4 support it, it's rumoured to be Windows 8 exclusive on the PC.

    So potentially one console wont support it and neither will the most used PC operating system.

    Are developers really going to get the best out of DX12 when the One will also support DX11? More likely I expect we'll be getting the visual equivalent of a Kinect lean.
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vibrant visuals not working on dx12

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