QoS vs SQM (NEED to be implemented together on Xbox consoles)

Discus and support QoS vs SQM (NEED to be implemented together on Xbox consoles) in XboX Insiders to solve the problem; This needs to be implemented on a server level by Microsoft and a developer level in their games and as well as on a kernel level on Xbox One consoles... Discussion in 'XboX Insiders' started by /u/Medical-Beautiful190, Aug 14, 2024.

  1. QoS vs SQM (NEED to be implemented together on Xbox consoles)


    This needs to be implemented on a server level by Microsoft and a developer level in their games and as well as on a kernel level on Xbox One consoles same as QoS is a setting on Xbox consoles now, if they can implement QoS on Xbox One consoles they can implement SQM on Xbox consoles as well and make online lag non-existent with QoS AND SQM together on Xnox consoles it works google it and Microsoft can afford it because they have over 30 million Xbox Live subscribers remember that we pay for this, we better get it.

    QoS vs SQM - Quality of Service vs Smart Queue Management.

    I could explain but essentially QoS dedicated bandwidth where is SQM prioritizes it.

    I never experienced buffer bloat in a game restart teleporting/ rubber banding back and forth to where you were 5 seconds ago yeah that's Buffalo anyways QoS doesn't solve that it's good for low bandwidth connections. SQM on the other hand prioritize his Network traffic and prevents bufferable from happening because apparently too many packets are sent at once and your connection can't receive them resulting in the rubber banding / buffer load in almost every online game these days.

    Thank you.

    submitted by /u/Medical-Beautiful190
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    /u/Medical-Beautiful190, Aug 14, 2024
    #1
  2. Elohmn Win User

    Need help restricting my network

    None of this really needed. You should be able to assign a QoS (Quality of Service) to your Xbox as a specific Device. If you set up a Static IP, it is from your Router and every Device would need a manual Static IP. Further do
    not use Port Fowarding and a Dynamic IP, they typically do not work together.
  3. Zer0 G Win User

    Dying

    Actually, adding further to my thought on this, it may be nice if there was some sort of way to implement a minor QoS software package that will drop folks who are unable to keep a constant ping rate to the host/peers.
  4. Rottie UK Win User

    Good Routers for Xbox One

    Netgear Nighthawk R7000 here. :)

    Absolute beast of a router and Netgear have absolutely nailed it with their implementation of QoS.

    I used to have a Netgear WNR3500L on my BT Infinity 2 (FTTC) connection, with speeds of 74.3Mb DL/17.3Mb UL with average latency of 5ms to sites like google.co.uk and bbc.co.uk and although the speeds have remained the same (which I expected), the Nighthawk's
    QoS blows the WNR3500L out of the water.
  5. Irixion Win User

    XBOX360S HDMI - Works on 1 TV but not others

    It all probably stems to HDCP and its implementations. It could also be an incompatibility due to the version of HDMI that your TV uses vs the version of HDMI that the Xbox 360 uses. Depending on said implementations, some TVs may not be backward compatible
    for some versions.
  6. GMAN990 Win User

    XBOX Live connectivity... or lack of rather

    Hi

    It sounds like the other PC is consuming all of the upload bandwidth which is also needed for Xbox live. You either need to stop that traffic so you can play lag free of set-up QoS settings on the router if it supports QoS, what is the make/model of router?
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QoS vs SQM (NEED to be implemented together on Xbox consoles)

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